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<blockquote data-quote="Scurvy_Platypus" data-source="post: 9862310" data-attributes="member: 43283"><p>Forgive me if this is too vague, I've just finished a treatment and I'm up to my eyeballs on morphine right now...</p><p></p><p>The bits quoted are the most...relevant?... in this discussion I think for me, at least in terms of sort of laying out the various competing problems.</p><p></p><p>I've got this vague idea that the solution might be going in a more different direction, kinda like [USER=7034710]@CreamCloud0[/USER] suggested. Maybe starting with the Warlock framework and rebuilding the Ranger around that. I also think that [USER=63508]@Minigiant[/USER] listing of the 4e setup was a really nice encapsulation of the... subclasses?... that the "base" warlock framework Ranger would then operate off of. Also bearing in mind minigiant's (partial) list of everything a Ranger could be.</p><p></p><p>Towards that end, in addition to working from a warlock framework for building/structuring the Ranger, I've got this notion of something that might be an interesting alternative to a bunch of the powers/spells issue... the Binder.</p><p></p><p>With the various Vestiges that were created for the Binder, you could potentially have a rather versatile and "swappable" character, without a massive increase in rules complexity... I think. So at the moment, my rather unformed thinking is that the warlock frame provides a lot of the basic structure to the Ranger class, with minigiant's lists kind of setting up the subclass path that a Ranger can go down, and then a Vestiges-type system providing the fine-tuning for abilities/skills/powers.</p><p></p><p>The source of the vestiges in this case would be Animal Spirits or some-such thing. I don't think that'd encroach on any of the other classes significantly but maybe I'm wrong.</p><p></p><p>Anyway, if I'm completely off-base, my apologies. I just thought I'd offer up a possible solution that might work by taking a completely different approach.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 9862310, member: 43283"] Forgive me if this is too vague, I've just finished a treatment and I'm up to my eyeballs on morphine right now... The bits quoted are the most...relevant?... in this discussion I think for me, at least in terms of sort of laying out the various competing problems. I've got this vague idea that the solution might be going in a more different direction, kinda like [USER=7034710]@CreamCloud0[/USER] suggested. Maybe starting with the Warlock framework and rebuilding the Ranger around that. I also think that [USER=63508]@Minigiant[/USER] listing of the 4e setup was a really nice encapsulation of the... subclasses?... that the "base" warlock framework Ranger would then operate off of. Also bearing in mind minigiant's (partial) list of everything a Ranger could be. Towards that end, in addition to working from a warlock framework for building/structuring the Ranger, I've got this notion of something that might be an interesting alternative to a bunch of the powers/spells issue... the Binder. With the various Vestiges that were created for the Binder, you could potentially have a rather versatile and "swappable" character, without a massive increase in rules complexity... I think. So at the moment, my rather unformed thinking is that the warlock frame provides a lot of the basic structure to the Ranger class, with minigiant's lists kind of setting up the subclass path that a Ranger can go down, and then a Vestiges-type system providing the fine-tuning for abilities/skills/powers. The source of the vestiges in this case would be Animal Spirits or some-such thing. I don't think that'd encroach on any of the other classes significantly but maybe I'm wrong. Anyway, if I'm completely off-base, my apologies. I just thought I'd offer up a possible solution that might work by taking a completely different approach. [/QUOTE]
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