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Ranger - likes and dislikes?
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<blockquote data-quote="FalcWP" data-source="post: 2842668" data-attributes="member: 16858"><p>Like:</p><p></p><p>The class skills allow the Ranger to do everything he should, and there are enough points to go around.</p><p></p><p>The weapons, light armor, and d8 hit die make the Ranger a solid combatant, while his favored enemy bonuses makes him very good against certain groups.</p><p></p><p>Spells. Not a lot, not a huge selection, but enough to add some versatility (not to mention it lets Rangers use Wands of Cure Light Wounds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>There are reasons to go all the way to level 20 in the class.</p><p></p><p>Dislike:</p><p></p><p>Combat styles. I'm ok with the concept, but only having two is sort of limitng. I'd rather see a broader selection of styles, or have the entire thing replaced with bonus feats from a list of survival-oriented feats.</p><p></p><p>Animal companion. This rarely seems good for more than a mount or a scout; it rarely plays a role in combat, and can be more of a liability than anything. Just tends to be a bit too weak for the level.</p><p></p><p>Favored Enemy. Just too easy for this to not be a factor at all, or for every appearance of a favored enemy to appear to be solely so the Ranger PC gets to use one of his key abilities. Great if your game is going to feature a lot of orc bashing, not so great if you're going to be fighting a variety of threats.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 2842668, member: 16858"] Like: The class skills allow the Ranger to do everything he should, and there are enough points to go around. The weapons, light armor, and d8 hit die make the Ranger a solid combatant, while his favored enemy bonuses makes him very good against certain groups. Spells. Not a lot, not a huge selection, but enough to add some versatility (not to mention it lets Rangers use Wands of Cure Light Wounds :) ) There are reasons to go all the way to level 20 in the class. Dislike: Combat styles. I'm ok with the concept, but only having two is sort of limitng. I'd rather see a broader selection of styles, or have the entire thing replaced with bonus feats from a list of survival-oriented feats. Animal companion. This rarely seems good for more than a mount or a scout; it rarely plays a role in combat, and can be more of a liability than anything. Just tends to be a bit too weak for the level. Favored Enemy. Just too easy for this to not be a factor at all, or for every appearance of a favored enemy to appear to be solely so the Ranger PC gets to use one of his key abilities. Great if your game is going to feature a lot of orc bashing, not so great if you're going to be fighting a variety of threats. [/QUOTE]
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