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Ranger - likes and dislikes?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2842742" data-attributes="member: 1165"><p>Likes</p><p></p><p>Wonderful skill list. Hide, Listen, Move Silently, Spot, Survival... every single one comes up, and the first four probably show up every session.</p><p></p><p>Wonderful number of skill points. Indeed, it's perfect. My last ranger had Int 12 and was human and still couldn't max out all his skills. I think that's a good sign it's balanced.</p><p></p><p>Good Hit Die. Not like a fighter, but a ranger is a light warrior, and doesn't need the hit points.</p><p></p><p>Good saves. You're tough and you're a light fighter - I think the saving throw progressions fit quite well.</p><p></p><p>Dislikes</p><p></p><p>Being close to nature. That should be an option, not a requirement. Why do rangers get "wild empathy", an animal companion and spells? Rangers should be more flexible that way.</p><p></p><p>Limited combat styles. Two is not enough. A hundred is not enough, as the game designers aren't omniscient. There should be a list of feats, like the Iron Kingdoms ranger enjoys. You could then choose from the list. The combat styles don't work well for a lot of monsters, like gnolls and grimlocks. On that note, the TWF style is very weak, and doesn't fit a mobile warrior, either. In fact, it has nothing to do with rangers but copying Drizzt <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p></p><p>Favored enemy. Short of precognition you can't make it useful enough. The DM can tell you "orcs will be common in my campaign" but after three adventures he changes his mind and sends you on urban missions where half-orcs are rare and orcs virtually unknown. Managing favored enemy is a lot of work for the DM and it's frustrating for the player.</p><p></p><p>Lack of damage-dealing options. Fighters and barbarians have obvious ones. Paladins get smite. Rangers get ... right, you have no control over when favored enemy shows up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> The Scout did this very well, IMO.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2842742, member: 1165"] Likes Wonderful skill list. Hide, Listen, Move Silently, Spot, Survival... every single one comes up, and the first four probably show up every session. Wonderful number of skill points. Indeed, it's perfect. My last ranger had Int 12 and was human and still couldn't max out all his skills. I think that's a good sign it's balanced. Good Hit Die. Not like a fighter, but a ranger is a light warrior, and doesn't need the hit points. Good saves. You're tough and you're a light fighter - I think the saving throw progressions fit quite well. Dislikes Being close to nature. That should be an option, not a requirement. Why do rangers get "wild empathy", an animal companion and spells? Rangers should be more flexible that way. Limited combat styles. Two is not enough. A hundred is not enough, as the game designers aren't omniscient. There should be a list of feats, like the Iron Kingdoms ranger enjoys. You could then choose from the list. The combat styles don't work well for a lot of monsters, like gnolls and grimlocks. On that note, the TWF style is very weak, and doesn't fit a mobile warrior, either. In fact, it has nothing to do with rangers but copying Drizzt :mad: Favored enemy. Short of precognition you can't make it useful enough. The DM can tell you "orcs will be common in my campaign" but after three adventures he changes his mind and sends you on urban missions where half-orcs are rare and orcs virtually unknown. Managing favored enemy is a lot of work for the DM and it's frustrating for the player. Lack of damage-dealing options. Fighters and barbarians have obvious ones. Paladins get smite. Rangers get ... right, you have no control over when favored enemy shows up. :( The Scout did this very well, IMO. [/QUOTE]
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