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Ranger - likes and dislikes?
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<blockquote data-quote="Felon" data-source="post: 2843249" data-attributes="member: 8158"><p><strong>Like:</strong></p><p>Fighting Styles</p><p>Skilset</p><p>Improved Stealth/Tracking Capabilities</p><p>BAB/HD/Skill Pt ratio</p><p></p><p><strong>Dislike:</strong></p><p>Spells</p><p>Animal Companion</p><p></p><p><strong>Ambivalent:</strong></p><p>Favored Enemy</p><p></p><p>Along with the paladin and bard, I think the ranger works a lot better as a prestige class (as presented in UA). </p><p></p><p>The real trick with the class seems to be to stop thinking "I wanna play Aragorn" for a minute, and start figuring out what the actual party role of such class is supposed to be. It's easy for people to say stuff like "ASFAIC the ranger does not exist in 3e", because all they have to do is criticize the content that they consider inappropriate. But when you strip that stuff away, something has to replace it. What should a ranger be able to do that's special and unique?</p><p></p><p>The best I can figure is that the class is supposed to be a kind of fighter that incorporates an emphasis on stealth and some other skills. Is that enough to provide the basis of a class? </p><p></p><p>Favored enemy was a good idea in theory. Personally, I'd like it actually provide some unique offesnive/defensive features, not just pick a creature type and gain some damage bonuses (which just duplicates something you can get from playing another class) and some questionable skill bonuses (yeah, I'm going to use Sense Motive against an ooze, or Bluff a plant). For instance, allowing critical hits to actually work against foes like undead and constructs would be unique and useful, particularly with some rogue levels thrown in.</p></blockquote><p></p>
[QUOTE="Felon, post: 2843249, member: 8158"] [B]Like:[/B] Fighting Styles Skilset Improved Stealth/Tracking Capabilities BAB/HD/Skill Pt ratio [B]Dislike:[/B] Spells Animal Companion [B]Ambivalent:[/B] Favored Enemy Along with the paladin and bard, I think the ranger works a lot better as a prestige class (as presented in UA). The real trick with the class seems to be to stop thinking "I wanna play Aragorn" for a minute, and start figuring out what the actual party role of such class is supposed to be. It's easy for people to say stuff like "ASFAIC the ranger does not exist in 3e", because all they have to do is criticize the content that they consider inappropriate. But when you strip that stuff away, something has to replace it. What should a ranger be able to do that's special and unique? The best I can figure is that the class is supposed to be a kind of fighter that incorporates an emphasis on stealth and some other skills. Is that enough to provide the basis of a class? Favored enemy was a good idea in theory. Personally, I'd like it actually provide some unique offesnive/defensive features, not just pick a creature type and gain some damage bonuses (which just duplicates something you can get from playing another class) and some questionable skill bonuses (yeah, I'm going to use Sense Motive against an ooze, or Bluff a plant). For instance, allowing critical hits to actually work against foes like undead and constructs would be unique and useful, particularly with some rogue levels thrown in. [/QUOTE]
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