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Ranger - likes and dislikes?
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<blockquote data-quote="Plane Sailing" data-source="post: 2843296" data-attributes="member: 114"><p>I disliked the 3e ranger intensely, much preferred the 3.5e version, but also had my own ranger which I used in 3e days.</p><p></p><p>What I like about the 3.5e ranger</p><p></p><p>6 skill points</p><p>good skill list</p><p>full BAB</p><p>favoured enemy</p><p></p><p>I'm OK with </p><p></p><p>d8 HD</p><p>Animal Companion (but only if treated as level-3 rather than level/2 - otherwise it is worthless)</p><p></p><p></p><p>I dislike</p><p>spells (especially since they seem poorly themed and stuff. They could at least have given him shillelagh since he's likely to be using a quarterstaff!)</p><p></p><p>In the original 3e conceptino I think since the paladin was a divine casting fighter they missed the opportunity to include an arcane casting fighter which was a role that the ranger used to fulfil.</p><p></p><p>Favoured enemy was useless in 3.0 but is worthwhile in 3.5. It does seem silly that you have to subdivide humanoid though... an abberation hunter knows the vital spots on everything from a beholder to a roper, while an orc hunter can't work out that the elf and the human have basically exactly the same vital spots! Forget game balance, it just doesn't make sense!</p><p></p><p>One of the best changes in 3.5e for favoured enemy was the opportunity to let it grow organically during the game. You might start off with enemy A, by level 5 you are fighting lots of enemy B though, so you take them as your new and improved favoured enemy. By level 10 if you are now all about dragons (or undead or whatever) you can take them as the new favoured enemy at +4 and so on. Works nicely.</p><p></p><p>Back in 3e my conception of the ranger was the tough, fast, lone wilderness warrior, while Barbarian was a cultural type, thus my 3.0 ranger looked like this:</p><p></p><p>d12 HD</p><p>Fast movement as per Bbn</p><p>Uncanny dodge as per Bbn</p><p>Favoured enemy +1 per odd level (add it wherever you want on new or existing enemies)</p><p>6 skill points.</p><p></p><p>No spells, No 2WF, No rage.</p><p></p><p>He worked quite well as a character class. Ranged a lot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2843296, member: 114"] I disliked the 3e ranger intensely, much preferred the 3.5e version, but also had my own ranger which I used in 3e days. What I like about the 3.5e ranger 6 skill points good skill list full BAB favoured enemy I'm OK with d8 HD Animal Companion (but only if treated as level-3 rather than level/2 - otherwise it is worthless) I dislike spells (especially since they seem poorly themed and stuff. They could at least have given him shillelagh since he's likely to be using a quarterstaff!) In the original 3e conceptino I think since the paladin was a divine casting fighter they missed the opportunity to include an arcane casting fighter which was a role that the ranger used to fulfil. Favoured enemy was useless in 3.0 but is worthwhile in 3.5. It does seem silly that you have to subdivide humanoid though... an abberation hunter knows the vital spots on everything from a beholder to a roper, while an orc hunter can't work out that the elf and the human have basically exactly the same vital spots! Forget game balance, it just doesn't make sense! One of the best changes in 3.5e for favoured enemy was the opportunity to let it grow organically during the game. You might start off with enemy A, by level 5 you are fighting lots of enemy B though, so you take them as your new and improved favoured enemy. By level 10 if you are now all about dragons (or undead or whatever) you can take them as the new favoured enemy at +4 and so on. Works nicely. Back in 3e my conception of the ranger was the tough, fast, lone wilderness warrior, while Barbarian was a cultural type, thus my 3.0 ranger looked like this: d12 HD Fast movement as per Bbn Uncanny dodge as per Bbn Favoured enemy +1 per odd level (add it wherever you want on new or existing enemies) 6 skill points. No spells, No 2WF, No rage. He worked quite well as a character class. Ranged a lot :) [/QUOTE]
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