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Ranger - likes and dislikes?
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<blockquote data-quote="buzz" data-source="post: 2846381" data-attributes="member: 6777"><p>rowport pointed me to this thread, and thus I must post, if only to spite him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p><strong>Like</strong>: The name.</p><p><strong>Dislike</strong>: Pretty much everything else.</p><p></p><p>I'd much prefer to see something more like the hunter class from IH.* I'd also like to divorce the class' concept from specific weapon expertise. That's pretty much what <em>Wildscape</em> did, and if you're going to do that, just freakin' give 'em access to fighter bonus feats. I mean, it's solely becasue of Driz'zt that the 3.0 ranger was TWF guy, and the only reason the 3.5 ranger is TWF/Archer guy is because people asked for the 3.0 ranger to be more than just TWF guy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'd also like to replace the ranger's spells with either concept-focused spell-like or extraordinary abilities, or else follow the (IMO excellent) lead of the warmage and beguiler classes: here's your list of spells, cast any of them you want as long as you have spell slots left.</p><p></p><p>And favored enemy... favored enemy needs to go away. If the ranger is such a badass hunter, give them bonuses against <em>any</em> foe as long as they do hunter-like things, i.e., stalk their "prey", succeed on Knowledge or Survival checks, etc. E.g., just like the scout (Mearls: "What the ranger should have been"), give them a bonus for using idiomatic tactics.</p><p></p><p>And while you're at it... bump that hit die back up to d10.</p><p></p><p></p><p>* IH is the solution to pretty much any D&D problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="buzz, post: 2846381, member: 6777"] rowport pointed me to this thread, and thus I must post, if only to spite him. :p [b]Like[/b]: The name. [b]Dislike[/b]: Pretty much everything else. I'd much prefer to see something more like the hunter class from IH.* I'd also like to divorce the class' concept from specific weapon expertise. That's pretty much what [i]Wildscape[/i] did, and if you're going to do that, just freakin' give 'em access to fighter bonus feats. I mean, it's solely becasue of Driz'zt that the 3.0 ranger was TWF guy, and the only reason the 3.5 ranger is TWF/Archer guy is because people asked for the 3.0 ranger to be more than just TWF guy. :D I'd also like to replace the ranger's spells with either concept-focused spell-like or extraordinary abilities, or else follow the (IMO excellent) lead of the warmage and beguiler classes: here's your list of spells, cast any of them you want as long as you have spell slots left. And favored enemy... favored enemy needs to go away. If the ranger is such a badass hunter, give them bonuses against [i]any[/i] foe as long as they do hunter-like things, i.e., stalk their "prey", succeed on Knowledge or Survival checks, etc. E.g., just like the scout (Mearls: "What the ranger should have been"), give them a bonus for using idiomatic tactics. And while you're at it... bump that hit die back up to d10. * IH is the solution to pretty much any D&D problem. :D [/QUOTE]
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