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Ranger - likes and dislikes?
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<blockquote data-quote="ruleslawyer" data-source="post: 2848589" data-attributes="member: 1757"><p>Man, I hate being misinterpreted. I wasn't using Aragorn as an example for modeling the ranger, but rather invoking a situation in which a mystical, skilful woodsman skirmisher type might not be as hit-point-centered as a stand-up fighter. I could instead compare Drizzt with Bruenor, or Robin Hood with Richard Coeur de Lion. What I was trying to do was address the "rangers should have a higher HD-type because they're hearty woodsmen" types in their own terms. The game balance argument is easy; if I get MUCH better skills, a good Ref save, spellcasting, and class abilities, plus good BAB and martial weapon proficiencies, then it's simply twinkish for me to get the same HD type as the fighter, who gets only one good save, crappy skills, and a set of bonus feats to compare against my various class abilities and spellcasting. </p><p>Thus my point earlier:</p><p> You probably played them all the time because they were crazy overpowered in 1e. I know that's why I did... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think the ranger is good, but then I also can see how it's possible to model different elements of the "wilderness warrior" type using other classes. Druids are probably the best, but to be honest I think that's because they're a bit too powerful. Wilderness rogues work fine for the stealthy part, fighters are a much better pick for the combat styles, etc etc. But the ranger is the only class that combines all those abilities. Of course, everyone has their own ideal "mix" of spellcasting, stealth, wilderness lore, and fighting ability. Me, I'd probably keep everything about the 3.5 ranger except as follows:</p><p></p><p>-Replace favored enemy with favored terrain and/or something like the IH Beast Lore feat</p><p>-Give him woodland stride</p><p>-Provide him with increased mobility, and the ability to help companions achieve increased mobility, in difficult terrain</p><p>-Improve the spell selection</p><p>-Eliminate the fighting styles in favor of hunter-like battlefield control abilities.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2848589, member: 1757"] Man, I hate being misinterpreted. I wasn't using Aragorn as an example for modeling the ranger, but rather invoking a situation in which a mystical, skilful woodsman skirmisher type might not be as hit-point-centered as a stand-up fighter. I could instead compare Drizzt with Bruenor, or Robin Hood with Richard Coeur de Lion. What I was trying to do was address the "rangers should have a higher HD-type because they're hearty woodsmen" types in their own terms. The game balance argument is easy; if I get MUCH better skills, a good Ref save, spellcasting, and class abilities, plus good BAB and martial weapon proficiencies, then it's simply twinkish for me to get the same HD type as the fighter, who gets only one good save, crappy skills, and a set of bonus feats to compare against my various class abilities and spellcasting. Thus my point earlier: You probably played them all the time because they were crazy overpowered in 1e. I know that's why I did... ;) I think the ranger is good, but then I also can see how it's possible to model different elements of the "wilderness warrior" type using other classes. Druids are probably the best, but to be honest I think that's because they're a bit too powerful. Wilderness rogues work fine for the stealthy part, fighters are a much better pick for the combat styles, etc etc. But the ranger is the only class that combines all those abilities. Of course, everyone has their own ideal "mix" of spellcasting, stealth, wilderness lore, and fighting ability. Me, I'd probably keep everything about the 3.5 ranger except as follows: -Replace favored enemy with favored terrain and/or something like the IH Beast Lore feat -Give him woodland stride -Provide him with increased mobility, and the ability to help companions achieve increased mobility, in difficult terrain -Improve the spell selection -Eliminate the fighting styles in favor of hunter-like battlefield control abilities. [/QUOTE]
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