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Ranger - likes and dislikes?
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<blockquote data-quote="ruleslawyer" data-source="post: 2848823" data-attributes="member: 1757"><p>I'd kinda have to disagree with that one. Most campaigns IMX take place in a pretty localized geographic area, at least for the first few levels. At the very least, a party will <em>know</em> what kind of terrain they're in on a given adventure, whereas one's favored enemies are less likely to crop up predictably unless one is seeking them out... in which case there's hardly a difference between favored enemy and favored terrain, since the party could simply seek adventure opportunities in their favored terrain.</p><p></p><p>I also probably wouldn't really like a "favored terrain" option that involved choosing one of "jungle," "mountains," etc. I'm big in favor of being able to use terrain (<em>generally</em>) to gain cover bonuses to AC, saves, etc., confer such bonuses to your allies, and treat difficult squares as normal for purposes of your own movement... kinda like the IH hunter. </p><p></p><p>Seriously, though, I'd probably suggest porting hunter abilities over in order to flesh the class out... although the problem with that is that it turns the ranger into a leader/support type rather than a fighter. </p><p>Oh no, please! It's not your fault at all; more likely by inability to adequately explain my point via post.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2848823, member: 1757"] I'd kinda have to disagree with that one. Most campaigns IMX take place in a pretty localized geographic area, at least for the first few levels. At the very least, a party will [i]know[/i] what kind of terrain they're in on a given adventure, whereas one's favored enemies are less likely to crop up predictably unless one is seeking them out... in which case there's hardly a difference between favored enemy and favored terrain, since the party could simply seek adventure opportunities in their favored terrain. I also probably wouldn't really like a "favored terrain" option that involved choosing one of "jungle," "mountains," etc. I'm big in favor of being able to use terrain ([i]generally[/i]) to gain cover bonuses to AC, saves, etc., confer such bonuses to your allies, and treat difficult squares as normal for purposes of your own movement... kinda like the IH hunter. Seriously, though, I'd probably suggest porting hunter abilities over in order to flesh the class out... although the problem with that is that it turns the ranger into a leader/support type rather than a fighter. Oh no, please! It's not your fault at all; more likely by inability to adequately explain my point via post. [/QUOTE]
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