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Ranger - likes and dislikes?
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<blockquote data-quote="SCMrks" data-source="post: 2882182" data-attributes="member: 41061"><p>Um, looking at the categories of roles that were mentioned we have:</p><p>Frontline fighters were Fighter, Paladin, and Barbarian.</p><p>Skilled Skirmishers were Monk, Scout, and Rogue.</p><p>Then in the middle were Swashbuckler, Hexblade, and I propose Ranger.</p><p></p><p>Now fighter and paladin have d10, barbarian has d12.</p><p>Monk and scout have d8, rogue has a d6.</p><p>So why make the assumption that every class in the 3rd category must have the same d10?</p><p></p><p>If the hit die is to be the issue then I argue that the ranger got evasion because he had the high reflex save anyway, and he was given the high reflex save because his hit die was dropped. So return the reflex save to poor and take away evasion. After all the swashbuckler is an acrobatic warrior and he doesn't have a high reflex save nor evasion. And now we have the rogue, monk, scout and ninja with good reflex and evasion. </p><p></p><p>But the reasons to make the ranger a skirmisher were: low AC, -2 to attack, and less damage because of lighter weapons. So could the ranger be given an ability to help his AC along the lines of the swashbuckler's dodge bonus or the scout's AC bonus with skirmish. And why make a melee ranger use two weapon fighting? A swashbuckler often uses rapier and dagger but the class is not designed to force a player to use that style. So give the melee ranger a choice at something different and you eliminate reason of having a -2 attack penalty and less damage because of lighter weapons.</p></blockquote><p></p>
[QUOTE="SCMrks, post: 2882182, member: 41061"] Um, looking at the categories of roles that were mentioned we have: Frontline fighters were Fighter, Paladin, and Barbarian. Skilled Skirmishers were Monk, Scout, and Rogue. Then in the middle were Swashbuckler, Hexblade, and I propose Ranger. Now fighter and paladin have d10, barbarian has d12. Monk and scout have d8, rogue has a d6. So why make the assumption that every class in the 3rd category must have the same d10? If the hit die is to be the issue then I argue that the ranger got evasion because he had the high reflex save anyway, and he was given the high reflex save because his hit die was dropped. So return the reflex save to poor and take away evasion. After all the swashbuckler is an acrobatic warrior and he doesn't have a high reflex save nor evasion. And now we have the rogue, monk, scout and ninja with good reflex and evasion. But the reasons to make the ranger a skirmisher were: low AC, -2 to attack, and less damage because of lighter weapons. So could the ranger be given an ability to help his AC along the lines of the swashbuckler's dodge bonus or the scout's AC bonus with skirmish. And why make a melee ranger use two weapon fighting? A swashbuckler often uses rapier and dagger but the class is not designed to force a player to use that style. So give the melee ranger a choice at something different and you eliminate reason of having a -2 attack penalty and less damage because of lighter weapons. [/QUOTE]
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