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Ranger - likes and dislikes?
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<blockquote data-quote="Steverooo" data-source="post: 2889103" data-attributes="member: 9410"><p>Well, because that is, first of all, highly inflexible. <em>Animal Friendship</em> allows for one animal companion of your level, or as many one-hit-die animals as you have levels, or multiple critters with fewer hit dice than your PC. The Feat version allows for ONLY one critter, with equal hit dice.</p><p></p><p>Also, a Wizard/Socerer's familiar is a different case, entirely, supposed to help teach them spells (although D&D has NEVER done it right)! Originally, there was a <em>separate</em> spell for that, and Pseudo-dragons, brownies, etc., were allowed, on an especially good role.</p><p></p><p>Also, Feats are a stricylt limited commodity, for anyone except a Fighter. There already is a Feat for anyone wanting an Animal Companion who doesn't happen to be a Druid/Ranger. While more Feats could be added to "improve" them, that would not be a good thing, IMO. Such Feats make the Animal Companion (not the PC) stronger. At the same time, the PC becomes less and less able, in comparison to other PCs.</p><p></p><p>Also, by returning it to a more flexible spell, OCs who DON'T want an Animal Companion won't be forced to take one, anymore. Nor will they be weakened in comparison to those who do, as they will have an extra spell-slot to be used for something else. The same could be done for Sorcerers & Wizards, with their own spell. Say... <em>Summom Familiar</em>.</p><p></p><p>"Flexibility" is the main "Why?"!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2889103, member: 9410"] Well, because that is, first of all, highly inflexible. [I]Animal Friendship[/I] allows for one animal companion of your level, or as many one-hit-die animals as you have levels, or multiple critters with fewer hit dice than your PC. The Feat version allows for ONLY one critter, with equal hit dice. Also, a Wizard/Socerer's familiar is a different case, entirely, supposed to help teach them spells (although D&D has NEVER done it right)! Originally, there was a [I]separate[/I] spell for that, and Pseudo-dragons, brownies, etc., were allowed, on an especially good role. Also, Feats are a stricylt limited commodity, for anyone except a Fighter. There already is a Feat for anyone wanting an Animal Companion who doesn't happen to be a Druid/Ranger. While more Feats could be added to "improve" them, that would not be a good thing, IMO. Such Feats make the Animal Companion (not the PC) stronger. At the same time, the PC becomes less and less able, in comparison to other PCs. Also, by returning it to a more flexible spell, OCs who DON'T want an Animal Companion won't be forced to take one, anymore. Nor will they be weakened in comparison to those who do, as they will have an extra spell-slot to be used for something else. The same could be done for Sorcerers & Wizards, with their own spell. Say... [I]Summom Familiar[/I]. "Flexibility" is the main "Why?"! [/QUOTE]
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