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General Tabletop Discussion
*Pathfinder & Starfinder
Ranger Modification.
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<blockquote data-quote="Eolin" data-source="post: 3654158" data-attributes="member: 13266"><p>This is yet another proposed change to the Ranger. I'll only include the changes, the rest is as-is in 3.5.</p><p></p><p>The questions are, of course:</p><p>1. would you play this class?</p><p>2. Would you allow this class in your game?</p><p>3. What do you think?</p><p>4. Does this make the fighter less worthwhile?</p><p></p><p>First change: No More spellcasting nor Animal companion.</p><p>In exchange, they get: Favored Terrain at 4th, 12th, and 20th and HD goes to d10.</p><p></p><p>Favored Terrain gives a +2 bonus to the following skills: survival, hide, move silently, spot, while in the faoved terrain. This increases as does favored enemy, but less freuqnelty.</p><p></p><p>As well, here's a change to how the Combat Style works: Instead of choosing between TWF and ranged attacks, a ranger can also choose single-weapon fighting, so long as he wields the weapon in one hand. At 2nd, 6th, and 11th levels, when only using the chosen type of weapon, a ranger gets another attack. These secondary attacks, if single weapon fighting is used, apply only half strength damage.</p><p></p><p>This follows the standard rules for TWF, such that if a 6th level ranger is using a single weapon, he can make 4 attacks, but while a fighter would make two attacks at +6/+1, a ranger would make these attacks at +4/-1.</p><p></p><p>This adds flexibility, and I think not much in the way of power. (As it works the same way as TWF, right? Right?)</p><p></p><p>Additionally, to round things out, I would give the ranger the tracking-centric abilities from the dead levels article.</p><p></p><p>Thoughts? Comments? Criticisms? Answers?</p></blockquote><p></p>
[QUOTE="Eolin, post: 3654158, member: 13266"] This is yet another proposed change to the Ranger. I'll only include the changes, the rest is as-is in 3.5. The questions are, of course: 1. would you play this class? 2. Would you allow this class in your game? 3. What do you think? 4. Does this make the fighter less worthwhile? First change: No More spellcasting nor Animal companion. In exchange, they get: Favored Terrain at 4th, 12th, and 20th and HD goes to d10. Favored Terrain gives a +2 bonus to the following skills: survival, hide, move silently, spot, while in the faoved terrain. This increases as does favored enemy, but less freuqnelty. As well, here's a change to how the Combat Style works: Instead of choosing between TWF and ranged attacks, a ranger can also choose single-weapon fighting, so long as he wields the weapon in one hand. At 2nd, 6th, and 11th levels, when only using the chosen type of weapon, a ranger gets another attack. These secondary attacks, if single weapon fighting is used, apply only half strength damage. This follows the standard rules for TWF, such that if a 6th level ranger is using a single weapon, he can make 4 attacks, but while a fighter would make two attacks at +6/+1, a ranger would make these attacks at +4/-1. This adds flexibility, and I think not much in the way of power. (As it works the same way as TWF, right? Right?) Additionally, to round things out, I would give the ranger the tracking-centric abilities from the dead levels article. Thoughts? Comments? Criticisms? Answers? [/QUOTE]
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