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<blockquote data-quote="Ryujin" data-source="post: 4806872" data-attributes="member: 27897"><p>In 4e they've broken character types down into fairly well defined roles. Each class falls into one of these roles, with perhaps a little flavour of one of the other roles for added spice.</p><p></p><p>Defender - Hit me, not my buddies. Hey man, where do you think you're going? ex. Fighter</p><p></p><p>Striker - Hit one guy, hit him good, until he's dead, dead, dead. ex. Ranger</p><p></p><p>Controller - The characters and enemies are just chess pieces. I hit many for a little damage, move them, and deny them access to areas. ex. Wizard</p><p></p><p>Leader - Everything works out better if people do what I say. They hit better and more often, they take less damage, and they heal faster. ex. Warlord</p></blockquote><p></p>
[QUOTE="Ryujin, post: 4806872, member: 27897"] In 4e they've broken character types down into fairly well defined roles. Each class falls into one of these roles, with perhaps a little flavour of one of the other roles for added spice. Defender - Hit me, not my buddies. Hey man, where do you think you're going? ex. Fighter Striker - Hit one guy, hit him good, until he's dead, dead, dead. ex. Ranger Controller - The characters and enemies are just chess pieces. I hit many for a little damage, move them, and deny them access to areas. ex. Wizard Leader - Everything works out better if people do what I say. They hit better and more often, they take less damage, and they heal faster. ex. Warlord [/QUOTE]
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