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Community
General Tabletop Discussion
*Pathfinder & Starfinder
ranger/paladin WoTBS
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<blockquote data-quote="Herobizkit" data-source="post: 4928388" data-attributes="member: 36150"><p>I'm not very familiar with the Complete Adventurer yet, so take my suggestions as you will.</p><p></p><p>Devoted Inquisitor allows you to daze an enemy when you use your smite evil and sneak attack together. Undead are immune to sneak attack. I would suggest the Razing Attack feat instead which allows you to channel a 'spell use' to harm undead.</p><p></p><p>If you really want the Sneak Attack, why go Ranger at all? I would strongly suggest a Paladin//Rogue right from the get-go. You'll get Sneak Attack starting at level 1, awesome skill points/level including the fabled Use Magic Device (based off Cha, of which you'll want to be high anyway for the Paladin abilities), and you still get a mount (normally a horse; IMC I gave an NPC Paladin a 'redeemed' Nightmare as a mount - white body and blue flames).</p><p></p><p>The strength of Gestalt is combining two disparate classes and taking the best of each. Ranger and Paladin are both warrior classes... they don't really lend well to one another.</p><p></p><p>As for your stats:</p><p>Str 14 Dex 10 Con 12 Int 10 Wis 18 Cha 8</p><p></p><p>Did you get these scores with 30-point buy? If I were creating a Paladin//Rogue, here's what I'd do:</p><p></p><p>Str 14 Dex 10 Con 13 Int 14 Wis 13 Cha 14</p><p></p><p>You can Sneak Attack in any armor you like. Design your rouge to be a knowledge guy rather than Mr. Stealth; use those skill points for skills not affected by armor use. As a general rule, I usually design characters as high Dex/low armor types, so I would likely switch Dex for Con if this character were for my personal use.</p><p></p><p>Use your first bonus point at level 4 for Con, and next one at level 8 for Wis. If you're going to be wearing super-heavy armor, Dex is pretty much a moot point. And, gratz - you don't make Cha a dump stat!</p><p></p><p>So now we have a Sneak Attacking, heavy-armored holy Smiter who can use spell slots to hurt Undead. You can use lay on hands, max out your spell ability, and use any Wizard item with a decent chance of success. Not too shabby, if you ask me.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 4928388, member: 36150"] I'm not very familiar with the Complete Adventurer yet, so take my suggestions as you will. Devoted Inquisitor allows you to daze an enemy when you use your smite evil and sneak attack together. Undead are immune to sneak attack. I would suggest the Razing Attack feat instead which allows you to channel a 'spell use' to harm undead. If you really want the Sneak Attack, why go Ranger at all? I would strongly suggest a Paladin//Rogue right from the get-go. You'll get Sneak Attack starting at level 1, awesome skill points/level including the fabled Use Magic Device (based off Cha, of which you'll want to be high anyway for the Paladin abilities), and you still get a mount (normally a horse; IMC I gave an NPC Paladin a 'redeemed' Nightmare as a mount - white body and blue flames). The strength of Gestalt is combining two disparate classes and taking the best of each. Ranger and Paladin are both warrior classes... they don't really lend well to one another. As for your stats: Str 14 Dex 10 Con 12 Int 10 Wis 18 Cha 8 Did you get these scores with 30-point buy? If I were creating a Paladin//Rogue, here's what I'd do: Str 14 Dex 10 Con 13 Int 14 Wis 13 Cha 14 You can Sneak Attack in any armor you like. Design your rouge to be a knowledge guy rather than Mr. Stealth; use those skill points for skills not affected by armor use. As a general rule, I usually design characters as high Dex/low armor types, so I would likely switch Dex for Con if this character were for my personal use. Use your first bonus point at level 4 for Con, and next one at level 8 for Wis. If you're going to be wearing super-heavy armor, Dex is pretty much a moot point. And, gratz - you don't make Cha a dump stat! So now we have a Sneak Attacking, heavy-armored holy Smiter who can use spell slots to hurt Undead. You can use lay on hands, max out your spell ability, and use any Wizard item with a decent chance of success. Not too shabby, if you ask me. [/QUOTE]
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ranger/paladin WoTBS
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