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Ranger "Pets" which can attack as you do: PHB1 Style Fix
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<blockquote data-quote="Pale Jackal" data-source="post: 4799830" data-attributes="member: 58878"><p>First off, this is to allow Animal Companions who can attack every turn the Ranger does, as if they were a creature. The major advantage here is an increase in minion killing capability, so that's why some Ranger perks were removed, and some other advantages that companions could reasonably provide (i.e. flanking) were made into feats.</p><p></p><p></p><p><strong>Rules</strong>:</p><p></p><p>To be a Beast Master, you lose Prime Shot, as well as the feat that comes with TWF or Archery Ranger Paths.</p><p> </p><p> When declaring your Quarry, you may choose the enemy closest to your pet. Hunter’s Quarry damage is always dealt by your animal companion, instead of by you, and it makes its own attack, using your (complete) To Hit, and the To Hit and Defense targeted is based on the power you used. The companion attacks during your own standard action, and you declare targets before making any rolls. Your pet may make a Quarry attack if you move during your Standard Action, and may choose to forego a Quarry attack to Second Wind or take a Move action. </p><p> </p><p> Your pet may move when you take a move action.</p><p> </p><p> Your pet uses your defense values, and has max HP equal to your max HP. Healing Surges equal to your own -3. Speed of 6. (Pet type alters these slightly.)</p><p></p><p>If you’re unconscious, your pet moves towards to your square as quickly as possible. The pet will or will not provoke OAs, as the player wills. However, the pet cannot do anything other than move towards you until it is in your square. On your initiative count, even if you are unconscious, you may Quarry a target thus allowing your pet to attack or change targets, but the pet cannot leave your square of its own volition.</p><p></p><p> </p><p><strong>Feats:</strong> A Ranger may give up his Hide Armor proficiency to take one of the feats below for free. If he does this, he may choose to give up Leather Armor Proficiency as well for a free feat below. (I would do this for Martial Weapon Proficiency as well, but then they just take Bastard Sword Prof., and explicitly forbidding that seems too wordy.)</p><p></p><p> <em>Battle Flow Prediction</em>: Your companion may now attack either “immediately” before or after your own attack.</p><p> </p><p> <em>Opportunistic Hunter:</em> Your companion may now make opportunity attacks. A successful attack does not count against your use of Hunter’s Quarry.</p><p> </p><p> <em>Bestial Flanking</em>: Your companion can flank.</p><p> </p><p> <em>Empathetic Bond</em>: You may spend a Minor Action to allow your companion to Second Wind as a free action.</p><p> </p><p> <strong>Beast Types:</strong></p><p> “Bear”: +1 HP per level. -1 Speed.</p><p> “Cat”: +1 Speed. -1 HP per level.</p><p> “Wolf”: No modifier.</p><p> Note: Pets are very low on an enemy’s attack priority list.</p><p></p><p></p><p>Let me know what you think. Too controller-y?</p></blockquote><p></p>
[QUOTE="Pale Jackal, post: 4799830, member: 58878"] First off, this is to allow Animal Companions who can attack every turn the Ranger does, as if they were a creature. The major advantage here is an increase in minion killing capability, so that's why some Ranger perks were removed, and some other advantages that companions could reasonably provide (i.e. flanking) were made into feats. [B]Rules[/B]: To be a Beast Master, you lose Prime Shot, as well as the feat that comes with TWF or Archery Ranger Paths. When declaring your Quarry, you may choose the enemy closest to your pet. Hunter’s Quarry damage is always dealt by your animal companion, instead of by you, and it makes its own attack, using your (complete) To Hit, and the To Hit and Defense targeted is based on the power you used. The companion attacks during your own standard action, and you declare targets before making any rolls. Your pet may make a Quarry attack if you move during your Standard Action, and may choose to forego a Quarry attack to Second Wind or take a Move action. Your pet may move when you take a move action. Your pet uses your defense values, and has max HP equal to your max HP. Healing Surges equal to your own -3. Speed of 6. (Pet type alters these slightly.) If you’re unconscious, your pet moves towards to your square as quickly as possible. The pet will or will not provoke OAs, as the player wills. However, the pet cannot do anything other than move towards you until it is in your square. On your initiative count, even if you are unconscious, you may Quarry a target thus allowing your pet to attack or change targets, but the pet cannot leave your square of its own volition. [B]Feats:[/B] A Ranger may give up his Hide Armor proficiency to take one of the feats below for free. If he does this, he may choose to give up Leather Armor Proficiency as well for a free feat below. (I would do this for Martial Weapon Proficiency as well, but then they just take Bastard Sword Prof., and explicitly forbidding that seems too wordy.) [I]Battle Flow Prediction[/I]: Your companion may now attack either “immediately” before or after your own attack. [I]Opportunistic Hunter:[/I] Your companion may now make opportunity attacks. A successful attack does not count against your use of Hunter’s Quarry. [I]Bestial Flanking[/I]: Your companion can flank. [I]Empathetic Bond[/I]: You may spend a Minor Action to allow your companion to Second Wind as a free action. [B]Beast Types:[/B] “Bear”: +1 HP per level. -1 Speed. “Cat”: +1 Speed. -1 HP per level. “Wolf”: No modifier. Note: Pets are very low on an enemy’s attack priority list. Let me know what you think. Too controller-y? [/QUOTE]
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Ranger "Pets" which can attack as you do: PHB1 Style Fix
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