Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranger PrC, Hunter of Karkathia
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Souljourner" data-source="post: 520744" data-attributes="member: 1622"><p>Let me know what you think of this class. </p><p></p><p>The opulent city of Karkathia is sandwiched between two of the most dangerous stretches of terrain on the continent. The Darkfold Woods on one side and the Barren Wastes on the other. The city is famous for its beautiful sapphires, high, polished stone walls, and very wealthy citizens. However, it is perhaps most well known for a group of people as tough as the surrounding lands. The group is known as the Hunters of Karkathia, or more commonly, simply The Hunters. The Hunters are a highly trained group of veteran rangers who patrol the miles of terrain surrounding the city, keeping untold hoardes of monsters from overrunning the city walls. The job is thankless, neverending, and incredibly dangerous. Hunters live outside the city walls in well-hidden encampments, and rarely see the beauty of the city proper, and most of them like it that way.</p><p></p><p><strong>Requirements:</strong> Extra Favored Enemy, Run, Stealthy, Wilderness Lore 9 ranks</p><p></p><p><strong>BAB:</strong> fighter</p><p><strong>Good Saves:</strong> Fort</p><p><strong>Skill Points:</strong> 6 per level</p><p><strong>Skills:</strong> as Ranger minus Concentration</p><p><strong>Hit Die:</strong> d10</p><p></p><p><strong>Level 1:</strong> Fast Movement, Favored Enemy</p><p><strong>Level 2:</strong> Uncanny Dodge (dex bonus to AC)</p><p><strong>Level 3:</strong> Detect Enemy</p><p><strong>Level 4:</strong> Favored Enemy</p><p><strong>Level 5:</strong> Fast Sneak</p><p><strong>Level 6:</strong> Uncanny Dodge (can't be flanked)</p><p><strong>Level 7:</strong> Favored Enemy</p><p><strong>Level 8:</strong> Trackless Step</p><p><strong>Level 9:</strong> Always Sneaky</p><p><strong>Level 10:</strong> Favored Enemy</p><p></p><p><strong>Fast Movement:</strong> Hunters have a lot of ground to cover every day, most of it through terrain too rough for most mounts, thus they are constantly training their bodies to run faster and longer. Hunters gain +10 movement while in light or no armor, and can walk overland twice as long as normal, can hustle overland using the normal overland rules for walking, and can run overland using the normal overland rules for hustling. Also, all terrain based movement penalties are reduced by 1/4 while in light or no armor.</p><p></p><p><strong>Favored Enemy:</strong> As the Ranger ability.</p><p></p><p><strong>Uncanny Dodge:</strong> As the Rogue ability.</p><p></p><p><strong>Detect Enemy:</strong> As a Paladin's <em>Detect Evil</em> ability, except it detects any favored enemies and on the second round it detects what type they are (as well as location and strength on third round).</p><p></p><p><strong>Fast Sneak:</strong> Hunters often need to move quickly without drawing attention to themselves. At 5th level when using Move Silently and Hide, the Hunter can move at his normal speed without suffering a penalty to those skills. He can hustle at -10 to his checks, and run at -20.</p><p></p><p><strong>Trackless Step:</strong> As the druid ability.</p><p></p><p><strong>Always Sneaky:</strong> At 9th level, a Hunter is always assumed to be hiding and moving silently. The Hunter is always taking 10 on Move Silently and Hide. Unless the Hunter wants to be seen or heard, make opposed Spot and Listen checks to detect his presence.</p><p></p><p>-Nate, aka The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 520744, member: 1622"] Let me know what you think of this class. The opulent city of Karkathia is sandwiched between two of the most dangerous stretches of terrain on the continent. The Darkfold Woods on one side and the Barren Wastes on the other. The city is famous for its beautiful sapphires, high, polished stone walls, and very wealthy citizens. However, it is perhaps most well known for a group of people as tough as the surrounding lands. The group is known as the Hunters of Karkathia, or more commonly, simply The Hunters. The Hunters are a highly trained group of veteran rangers who patrol the miles of terrain surrounding the city, keeping untold hoardes of monsters from overrunning the city walls. The job is thankless, neverending, and incredibly dangerous. Hunters live outside the city walls in well-hidden encampments, and rarely see the beauty of the city proper, and most of them like it that way. [b]Requirements:[/b] Extra Favored Enemy, Run, Stealthy, Wilderness Lore 9 ranks [b]BAB:[/b] fighter [b]Good Saves:[/b] Fort [b]Skill Points:[/b] 6 per level [b]Skills:[/b] as Ranger minus Concentration [b]Hit Die:[/b] d10 [b]Level 1:[/b] Fast Movement, Favored Enemy [b]Level 2:[/b] Uncanny Dodge (dex bonus to AC) [b]Level 3:[/b] Detect Enemy [b]Level 4:[/b] Favored Enemy [b]Level 5:[/b] Fast Sneak [b]Level 6:[/b] Uncanny Dodge (can't be flanked) [b]Level 7:[/b] Favored Enemy [b]Level 8:[/b] Trackless Step [b]Level 9:[/b] Always Sneaky [b]Level 10:[/b] Favored Enemy [b]Fast Movement:[/b] Hunters have a lot of ground to cover every day, most of it through terrain too rough for most mounts, thus they are constantly training their bodies to run faster and longer. Hunters gain +10 movement while in light or no armor, and can walk overland twice as long as normal, can hustle overland using the normal overland rules for walking, and can run overland using the normal overland rules for hustling. Also, all terrain based movement penalties are reduced by 1/4 while in light or no armor. [b]Favored Enemy:[/b] As the Ranger ability. [b]Uncanny Dodge:[/b] As the Rogue ability. [b]Detect Enemy:[/b] As a Paladin's [i]Detect Evil[/i] ability, except it detects any favored enemies and on the second round it detects what type they are (as well as location and strength on third round). [b]Fast Sneak:[/b] Hunters often need to move quickly without drawing attention to themselves. At 5th level when using Move Silently and Hide, the Hunter can move at his normal speed without suffering a penalty to those skills. He can hustle at -10 to his checks, and run at -20. [b]Trackless Step:[/b] As the druid ability. [b]Always Sneaky:[/b] At 9th level, a Hunter is always assumed to be hiding and moving silently. The Hunter is always taking 10 on Move Silently and Hide. Unless the Hunter wants to be seen or heard, make opposed Spot and Listen checks to detect his presence. -Nate, aka The Souljourner [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranger PrC, Hunter of Karkathia
Top