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Ranger Rating Thread
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<blockquote data-quote="doctorbadwolf" data-source="post: 8129659" data-attributes="member: 6704184"><p>You know...I don't think the ranger actually needs a damage boost. The more I think on it, the more I think that Favored Enemy should have given a utility option that is useful defensively or in terms of movement/stealth/etc or help a group tactic to take down broad types of enemies. </p><p></p><p>Stuff like Advantage against Fear and forced movement, you and allies within X ft of you can move as a reaction without OA when an enemy comes within 5ft of them, allies have advantage against a large or larger creature that you hit on your turn, or against a target that you're within 5ft of, stuff like that. </p><p></p><p>Each one would be useful in a range of situations, but wouldn't just add damage, which is boring and not needed on a class that does plenty of damage.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8129659, member: 6704184"] You know...I don't think the ranger actually needs a damage boost. The more I think on it, the more I think that Favored Enemy should have given a utility option that is useful defensively or in terms of movement/stealth/etc or help a group tactic to take down broad types of enemies. Stuff like Advantage against Fear and forced movement, you and allies within X ft of you can move as a reaction without OA when an enemy comes within 5ft of them, allies have advantage against a large or larger creature that you hit on your turn, or against a target that you're within 5ft of, stuff like that. Each one would be useful in a range of situations, but wouldn't just add damage, which is boring and not needed on a class that does plenty of damage. [/QUOTE]
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