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<blockquote data-quote="Bacon Bits" data-source="post: 8129907" data-attributes="member: 6777737"><p>Because without concentration you can cast Hunter's Mark for +1d6, use Favored Foe for +1d4, and whatever your level 3 ability is for another +1d6 or so. And if you say it doesn't work with Hunter's Mark, then you just give people <em>yet another</em> reason to go Hexblade Warlock, except this time for Hex. That means a 5th level ranger gets two attacks at 2d6 or 1d8 ranged, and the first attack every round that hits deals a bonus 2d6+1d4 damage, with a much easier restriction to meet than sneak attack.</p><p></p><p>The problem isn't even that it's so much better than what the other classes are doing. It's that it's much better than anything else you might do as a ranger. It's the agonizing eldritch blast problem. It's clearly the best option so you've <em>really</em> got to hunt to find something better, and anything better is probably too cheesy to feel fair.</p><p></p><p></p><p></p><p>Managing concentration is part of the action economy for most classes. It's like attunement for ongoing abilities, and you've got to manage it. That's not Favored Foe's fault, and it doesn't go away if Favored Foe isn't concentration.</p><p></p><p>I'm not a huge fan of PCs being able to lose concentration from damage. I'd rather abilities had shorter durations of 3-5 rounds but concentration was much harder to break (at least for PCs) but that's not the way the game works now.</p><p></p><p></p><p></p><p>You mean like spells using the same slots? Multiple abilities using bonus actions? Limited selection for cantrips? Feats that work for ranged combat or melee combat but not both? Fighting styles limiting you to one style? Classes limiting you to one set of abilities? The game is full of forks in the road.</p><p></p><p>A class is not supposed to represent a single build. That is not it's purpose, nor is it the goal of designing a class-based RPG. I've heard it said that a game can be defined as a set of interesting choices. Choice needs to preclude alternatives or it's not a choice. You'd just have it all then.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8129907, member: 6777737"] Because without concentration you can cast Hunter's Mark for +1d6, use Favored Foe for +1d4, and whatever your level 3 ability is for another +1d6 or so. And if you say it doesn't work with Hunter's Mark, then you just give people [I]yet another[/I] reason to go Hexblade Warlock, except this time for Hex. That means a 5th level ranger gets two attacks at 2d6 or 1d8 ranged, and the first attack every round that hits deals a bonus 2d6+1d4 damage, with a much easier restriction to meet than sneak attack. The problem isn't even that it's so much better than what the other classes are doing. It's that it's much better than anything else you might do as a ranger. It's the agonizing eldritch blast problem. It's clearly the best option so you've [I]really[/I] got to hunt to find something better, and anything better is probably too cheesy to feel fair. Managing concentration is part of the action economy for most classes. It's like attunement for ongoing abilities, and you've got to manage it. That's not Favored Foe's fault, and it doesn't go away if Favored Foe isn't concentration. I'm not a huge fan of PCs being able to lose concentration from damage. I'd rather abilities had shorter durations of 3-5 rounds but concentration was much harder to break (at least for PCs) but that's not the way the game works now. You mean like spells using the same slots? Multiple abilities using bonus actions? Limited selection for cantrips? Feats that work for ranged combat or melee combat but not both? Fighting styles limiting you to one style? Classes limiting you to one set of abilities? The game is full of forks in the road. A class is not supposed to represent a single build. That is not it's purpose, nor is it the goal of designing a class-based RPG. I've heard it said that a game can be defined as a set of interesting choices. Choice needs to preclude alternatives or it's not a choice. You'd just have it all then. [/QUOTE]
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