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Ranger Rehash
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<blockquote data-quote="Minigiant" data-source="post: 6665728" data-attributes="member: 63508"><p>Like I said in the other topic. Very nice. I like how you incorporated the very important magic abilities of the ranger into individual class features. You more or less made a warrior class with situational expertise and supernatural features as the core.</p><p></p><p>I still notice the up the power of favored enemy and terrain. This does reintroduce the "Favored enemy problem" where the DM has to tell the ranger player which choices to pick ahead of time. the PHB versions were weak so choosing wrong was less detrimental. Some... MANY DMs are not smart enough to make sure a FE appears every 3 levels or a FT every 6th. And <strong><u>almost no adventure writers</u></strong> take ranger Favored enemies into regard, either loading their adventure with the same monster for an OP ranger or doing the opposite and tossing out the kitchen sink for the worse ranger ever. This makes the ranger's combat ability very very wonky.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6665728, member: 63508"] Like I said in the other topic. Very nice. I like how you incorporated the very important magic abilities of the ranger into individual class features. You more or less made a warrior class with situational expertise and supernatural features as the core. I still notice the up the power of favored enemy and terrain. This does reintroduce the "Favored enemy problem" where the DM has to tell the ranger player which choices to pick ahead of time. the PHB versions were weak so choosing wrong was less detrimental. Some... MANY DMs are not smart enough to make sure a FE appears every 3 levels or a FT every 6th. And [B][U]almost no adventure writers[/U][/B] take ranger Favored enemies into regard, either loading their adventure with the same monster for an OP ranger or doing the opposite and tossing out the kitchen sink for the worse ranger ever. This makes the ranger's combat ability very very wonky. [/QUOTE]
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