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<blockquote data-quote="Quickleaf" data-source="post: 6666018" data-attributes="member: 20323"><p>[MENTION=92511]steeldragons[/MENTION]</p><p></p><p><strong>Studied Strike:</strong> Sounds like we have a conceptual difference of opinion here. No worries <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Go with what works for you. </p><p></p><p>I have been thinking about what if the ranger's extra damage was tied to opportunity attacks...that would emphasize the he's a mobile character who shuts down other's mobility. Makes sense for a guardian of the borderlands or a hunter of quarry trying to get away.</p><p></p><p><strong>Scrying Adept:</strong> I *think* you're making assumptions based on some older editions. For example, spell scrolls have predefined save DC and attack bonus according to the level of the spell, NOT the person using the scroll. Crystal balls have a predefined save DC of 17.</p><p></p><p><strong>Guardian - Forgotten Lore:</strong> Wizards in 5e cannot cast from spellbooks (in fact, no one can). Why should a ranger? Spell scrolls are considered magical objects, whereas spellbooks are not; narratively, I imagine this to be the spell scroll is a partially cast spell waiting for the finishing words to activate it. Again, seems like you're making an assumption based on a different edition. Easy to do for us experienced gamers, I know.</p><p></p><p><strong>Guardian - Ranger Knight:</strong> To evaluate this feature, consider that the ranger could do this 6 times (since she'll have 6 precision dice at 15th level) in a combat. Thus, a safe point of comparison might be a 3rd or 4th level spell (since full casters get three 3rd & three 4th level spell slots @ 15th level).</p><p></p><p>If we go with the assumption of a 5 PC party in an average combat lasting 3 rounds, and that the attack/damage bonus only applies to a creature's first attack on their turn, then you're looking at bonus damage = 4.5 (average precision die result) * 5 (No. PCs) * 3 (No. Rounds) = 67.5.</p><p></p><p>So the question I would ask to determine whether this is balanced is this: </p><p></p><p>Is there a buff spell of 3rd or 4th level that could grant a 5 PC party about +67 extra damage over the course of 3 rounds?</p><p></p><p>I don't know that answer offhand.</p><p></p><p><strong>Guardian - Honed Senses / Pass Without Trace:</strong> If you're considering cutting either of these or perhaps merging them, you might want to check out my Borderlands Guard write-up for the "Vigilance" feature. </p><p></p><p><strong>Slayer - Slayer's Fury:</strong> Yes, I think you're on the right track with mitigating exhaustion. Immunity to exhaustion (even circumstantial) is probably a touch OP, but advantage Con checks to resist exhaustion or able to go without food/drink/air for twice as long when in pursuit of the quarry make sense.</p><p></p><p><strong>Warden - Warded Step:</strong> If you do want to replace this, you can look at my example. I took inspiration from the 4e Warden class and gave them a built-in marking ability. I'm not sure about how it works for a ranger though...</p><p></p><p>[OOC]<strong>Warden's Wrath:</strong> At 11th level, as a bonus action you can mark all enemies within 5 feet of you or one enemy you can see and name out loud. Until the end of your next turn, your opportunity attacks against marked enemies have advantage and do not expend your reaction. If a marked enemy moves toward a creature beside you, the terrain becomes difficult for that enemy, requiring 2 feet of speed be expended for every 1 foot moved.[/OOC]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6666018, member: 20323"] [MENTION=92511]steeldragons[/MENTION] [B]Studied Strike:[/B] Sounds like we have a conceptual difference of opinion here. No worries :) Go with what works for you. I have been thinking about what if the ranger's extra damage was tied to opportunity attacks...that would emphasize the he's a mobile character who shuts down other's mobility. Makes sense for a guardian of the borderlands or a hunter of quarry trying to get away. [B]Scrying Adept:[/B] I *think* you're making assumptions based on some older editions. For example, spell scrolls have predefined save DC and attack bonus according to the level of the spell, NOT the person using the scroll. Crystal balls have a predefined save DC of 17. [B]Guardian - Forgotten Lore:[/B] Wizards in 5e cannot cast from spellbooks (in fact, no one can). Why should a ranger? Spell scrolls are considered magical objects, whereas spellbooks are not; narratively, I imagine this to be the spell scroll is a partially cast spell waiting for the finishing words to activate it. Again, seems like you're making an assumption based on a different edition. Easy to do for us experienced gamers, I know. [B]Guardian - Ranger Knight:[/B] To evaluate this feature, consider that the ranger could do this 6 times (since she'll have 6 precision dice at 15th level) in a combat. Thus, a safe point of comparison might be a 3rd or 4th level spell (since full casters get three 3rd & three 4th level spell slots @ 15th level). If we go with the assumption of a 5 PC party in an average combat lasting 3 rounds, and that the attack/damage bonus only applies to a creature's first attack on their turn, then you're looking at bonus damage = 4.5 (average precision die result) * 5 (No. PCs) * 3 (No. Rounds) = 67.5. So the question I would ask to determine whether this is balanced is this: Is there a buff spell of 3rd or 4th level that could grant a 5 PC party about +67 extra damage over the course of 3 rounds? I don't know that answer offhand. [B]Guardian - Honed Senses / Pass Without Trace:[/B] If you're considering cutting either of these or perhaps merging them, you might want to check out my Borderlands Guard write-up for the "Vigilance" feature. [B]Slayer - Slayer's Fury:[/B] Yes, I think you're on the right track with mitigating exhaustion. Immunity to exhaustion (even circumstantial) is probably a touch OP, but advantage Con checks to resist exhaustion or able to go without food/drink/air for twice as long when in pursuit of the quarry make sense. [B]Warden - Warded Step:[/B] If you do want to replace this, you can look at my example. I took inspiration from the 4e Warden class and gave them a built-in marking ability. I'm not sure about how it works for a ranger though... [OOC][b]Warden's Wrath:[/b] At 11th level, as a bonus action you can mark all enemies within 5 feet of you or one enemy you can see and name out loud. Until the end of your next turn, your opportunity attacks against marked enemies have advantage and do not expend your reaction. If a marked enemy moves toward a creature beside you, the terrain becomes difficult for that enemy, requiring 2 feet of speed be expended for every 1 foot moved.[/OOC] [/QUOTE]
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