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<blockquote data-quote="steeldragons" data-source="post: 6666036" data-attributes="member: 92511"><p>Yes. I read your rationale in the other thread. It does work/make sense. And is simpler. But I think I prefer the player option of the Precision dice. Have fun with Studied Strike. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This is entirely possible...that i'm just assuming spellcasting stuff based on my own homebrew and not 5e, specifically. And it is...difficult sometimes to remember which is which. hahaha. So, fair enough.</p><p></p><p>Need to rewrite the Scrying Adept feature to discount proficiency/something else that keeps the flavor...and remove the spellbook business, as that's how 5e does it. </p><p></p><p></p><p></p><p>A "buff" spell? I don't think so.</p><p></p><p>But a Fireball is going to give you 8d6 to an area. 9d6 in a 4th level slot. So that's...24(27) on average. </p><p></p><p>Take that per round for 3 rounds would give you <mumble, scratch, scribble, mumble, carry the 14....> 72(81)</p><p></p><p>In 4th level spells, an Ice Storm is going to drop a hefty 2d8 [bludgeoning] + 4d6 [cold]. Soooo...16 + 24 or average 8 + 12 = 16 (wow that SUCKS for a 4th level spell!). However, you're covering a 40' diameter area (same as a fireball) and all of that turns into difficult terrain until the end of your next turn...so that's something I guess. So, for 3 rounds, on average, 48 HP of damage.</p><p></p><p>If you want to average those (the 3rd and 4th level damaging spells), we get 72 + 48 = 156 /3 = 60...that's pretty close to 67. </p><p></p><p>I guess I should make it the first attack only. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>I wasn't thinking combine them so much as swap their location...and rewrite the senses to be a little less "Win Button."</p><p></p><p>As for Vigiliance...I kinda thought it was sort of OP, itself. hahaha. Or, at least, immersion breaking...or I'm just not parsing it properly.</p><p></p><p></p><p></p><p>You get rest [and the benefits thereof!] even though you never have to rest...and you have no penalty when you DO sleep? Notice there is no time limit here...talk about leaving oneself open for abuse. A ranger need never sleep....ever. And if they do, it doesn't matter because they are just as alert unconscious as when they are conscious?</p><p></p><p>AND you are prof. bonus to initiative...AND even if you get surprised, you keep your reactions...without ever having to sleep?!</p><p></p><p>This seems like 3 or 4 separate abilities, as "in abilities that <em>should be</em> separate", all combined into one. YMMV </p><p></p><p></p><p></p><p>Well, I wasn't thinking immunity. But, actually, reading your ranger gave me the idea to give them a "free [0] level" of exhaustion. So, when they would normally begin to accrue Exhaustion levels, or whatever they get hit with for the 1st one, they can ignore/overlook it. Then, when they would normally accrue a 2nd level of Exhaustion, they are only actually acquiring their first...and so on. So, just a little extra..."oomph" than a different class would have. </p><p></p><p>Or something like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6666036, member: 92511"] Yes. I read your rationale in the other thread. It does work/make sense. And is simpler. But I think I prefer the player option of the Precision dice. Have fun with Studied Strike. :) This is entirely possible...that i'm just assuming spellcasting stuff based on my own homebrew and not 5e, specifically. And it is...difficult sometimes to remember which is which. hahaha. So, fair enough. Need to rewrite the Scrying Adept feature to discount proficiency/something else that keeps the flavor...and remove the spellbook business, as that's how 5e does it. A "buff" spell? I don't think so. But a Fireball is going to give you 8d6 to an area. 9d6 in a 4th level slot. So that's...24(27) on average. Take that per round for 3 rounds would give you <mumble, scratch, scribble, mumble, carry the 14....> 72(81) In 4th level spells, an Ice Storm is going to drop a hefty 2d8 [bludgeoning] + 4d6 [cold]. Soooo...16 + 24 or average 8 + 12 = 16 (wow that SUCKS for a 4th level spell!). However, you're covering a 40' diameter area (same as a fireball) and all of that turns into difficult terrain until the end of your next turn...so that's something I guess. So, for 3 rounds, on average, 48 HP of damage. If you want to average those (the 3rd and 4th level damaging spells), we get 72 + 48 = 156 /3 = 60...that's pretty close to 67. I guess I should make it the first attack only. :o I wasn't thinking combine them so much as swap their location...and rewrite the senses to be a little less "Win Button." As for Vigiliance...I kinda thought it was sort of OP, itself. hahaha. Or, at least, immersion breaking...or I'm just not parsing it properly. You get rest [and the benefits thereof!] even though you never have to rest...and you have no penalty when you DO sleep? Notice there is no time limit here...talk about leaving oneself open for abuse. A ranger need never sleep....ever. And if they do, it doesn't matter because they are just as alert unconscious as when they are conscious? AND you are prof. bonus to initiative...AND even if you get surprised, you keep your reactions...without ever having to sleep?! This seems like 3 or 4 separate abilities, as "in abilities that [I]should be[/I] separate", all combined into one. YMMV Well, I wasn't thinking immunity. But, actually, reading your ranger gave me the idea to give them a "free [0] level" of exhaustion. So, when they would normally begin to accrue Exhaustion levels, or whatever they get hit with for the 1st one, they can ignore/overlook it. Then, when they would normally accrue a 2nd level of Exhaustion, they are only actually acquiring their first...and so on. So, just a little extra..."oomph" than a different class would have. Or something like that. ;) [/QUOTE]
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