Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranger Rehash
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6678032" data-attributes="member: 92511"><p>Couple of thoughts/answers to more stuff here...</p><p></p><p></p><p></p><p>Muchos gracias! Happy to hear it.</p><p></p><p></p><p></p><p>Right. For my mind (and I suppose you would categorize this under, as you say, "Design Goals"), to justify the "cavalier" as a mounted warrior archetype, they have to/should cover more than "knight in shining armor" and need to, legitimately, cover several "good on a horse/mount warrior" types. With the Background framework of 5e (which I often forget to consider and, unlike MCing or feats, is NOT optional!), I feel leaving the aristocratic story elements out of the class features works perfectly. The material [in the cavalier] is there for you to PLAY it in that direction if that is the character you want...but you don't HAVE to/can play other mounted warriors of other -not aristocrat/noble/"chivalric knight-in-title"- types. </p><p></p><p></p><p></p><p>I was afraid people would think this, but was unaware of any other class/subclass that gets to ADD an ability prof./save to their repertoire. And my "old school" spidey senses always tingles when you start adding/giving "more stuff" without removing/balancing [within the class/subclass] that be receiving "less" of something else...and an ability swap is, was to my mind, a 1:1 no-brainer. </p><p></p><p></p><p></p><p>That's what I was thinking. But, if you don't think it would be OPed, easily abusable, or set a dangerous precedent for other character/class creations, I'm not against adding it as a third save prof. It's the flavor I'm going for.</p><p></p><p></p><p></p><p>Perhaps a bit...but then, most of the paladin's wheelhouse is in the cavalier's...just without magic/divine power. So, in that way, as a mundane feature that is left to the player's control - the cavalier can choose to be inspiring/help his companions or not/be selfish, as opposed to the "always on aura" of a paladin...that's a significant enough difference, in my wheelhouse <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>It is and does. In my ranger rewrite, I gave them a later feature that up'ed the CR to 1, I think. I checked, and know that 1/2 gets them the warhorse (which is obviously the primary choice/most popular archetype), but it would deny smaller folks creatures like Tigers or Lions or Dire Wolves. This does, however, bring up the point that I don't believe I specified (in thinking of taking on the additional kinds of mounts and their ability...Griffons and Pegusi are CR 2....a unicorn is CR 5....dragons, of course, can go much higher. So, starting at CR 1/2 and then, at the later mount/bond powers thing, needs to be up'd to "any CR" and any size? Is <em>that</em> a bit OPed?</p><p></p><p>I mean, common sense/storyline-speaking there's no reason a halfling cavalier couldn't climb up on a large or huge creature and "ride it"...but I have a little trouble with realistically [as far as fantasy story "realism" goes] <em>control</em> it and gain the mounted benefits from/with it.</p><p></p><p>But, for simplicity's sake, I think I'll just have to accept/turn a blind eye to the ridiculousness of some possibilities and let tables play as they play.</p><p></p><p></p><p></p><p>Agreed. Needs another once over.</p><p></p><p></p><p></p><p>I think so. Is that redundant...or OPed...or incidental/underPed?</p><p></p><p></p><p></p><p>That's the idea. Maybe a warhorse, hippcomapus, and bronze dragon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>THanks. I'm pretty much with you on this. I, personally, am no great fan of the "forced movement" stuff of the past, and I know/notice that it is missing from most fighter abilities. The battlemaster maneuvers that can effect/force movement all require the spending of a superiority dice and then allows a save (usually to Strength). </p><p></p><p>I think the save let's it, at least not be auto...but it does feel/sound a bit like "magic" and <em>that</em> I definitely don't want. Unfortunately, I looked at a few other games/systems that had a "knightly challenge" mechanic and this was pretty much the only choice...</p><p></p><p>I'm really just stymied on how else to do it...unless we model it directly after a BM maneuver and do, like, having to "spend" something before the save...I really just don't know...</p><p></p><p></p><p></p><p>Ummm...I was a thinking it would be "up to" 50/50...as the player wants (so 60/40 or 80/20 or whatever, if the mount isn't very injured/doesn't need the full 50. Doesn't the fighter gets 100% + 50% for the mount seem overpowered? You're essentially making all of their HD 50% more/higher than any other characters.</p><p></p><p></p><p></p><p>I am indeed. If we can say the Paladin is [or was, up to now], essentially, the "Wisdom Fighter" (though yes, I know they were required to have high Cha's from their creation, but their divine magic/clerical abilities put a definite flavor emphasis on Wisdom), the Barbarian is the "Constitution Fighter", and the Ranger [arguably] is the "Intelligence or Dexterity Fighter", then the Cavalier ...to my mind...has always been the "Charisma Fighter." In 5e terms, that would translate to Champion = the Str. subclass, BM = the Wis. subclass, EK = the Int. subclass...so Cav. can be the Cha. subclass.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6678032, member: 92511"] Couple of thoughts/answers to more stuff here... Muchos gracias! Happy to hear it. Right. For my mind (and I suppose you would categorize this under, as you say, "Design Goals"), to justify the "cavalier" as a mounted warrior archetype, they have to/should cover more than "knight in shining armor" and need to, legitimately, cover several "good on a horse/mount warrior" types. With the Background framework of 5e (which I often forget to consider and, unlike MCing or feats, is NOT optional!), I feel leaving the aristocratic story elements out of the class features works perfectly. The material [in the cavalier] is there for you to PLAY it in that direction if that is the character you want...but you don't HAVE to/can play other mounted warriors of other -not aristocrat/noble/"chivalric knight-in-title"- types. I was afraid people would think this, but was unaware of any other class/subclass that gets to ADD an ability prof./save to their repertoire. And my "old school" spidey senses always tingles when you start adding/giving "more stuff" without removing/balancing [within the class/subclass] that be receiving "less" of something else...and an ability swap is, was to my mind, a 1:1 no-brainer. That's what I was thinking. But, if you don't think it would be OPed, easily abusable, or set a dangerous precedent for other character/class creations, I'm not against adding it as a third save prof. It's the flavor I'm going for. Perhaps a bit...but then, most of the paladin's wheelhouse is in the cavalier's...just without magic/divine power. So, in that way, as a mundane feature that is left to the player's control - the cavalier can choose to be inspiring/help his companions or not/be selfish, as opposed to the "always on aura" of a paladin...that's a significant enough difference, in my wheelhouse ;) It is and does. In my ranger rewrite, I gave them a later feature that up'ed the CR to 1, I think. I checked, and know that 1/2 gets them the warhorse (which is obviously the primary choice/most popular archetype), but it would deny smaller folks creatures like Tigers or Lions or Dire Wolves. This does, however, bring up the point that I don't believe I specified (in thinking of taking on the additional kinds of mounts and their ability...Griffons and Pegusi are CR 2....a unicorn is CR 5....dragons, of course, can go much higher. So, starting at CR 1/2 and then, at the later mount/bond powers thing, needs to be up'd to "any CR" and any size? Is [I]that[/I] a bit OPed? I mean, common sense/storyline-speaking there's no reason a halfling cavalier couldn't climb up on a large or huge creature and "ride it"...but I have a little trouble with realistically [as far as fantasy story "realism" goes] [I]control[/I] it and gain the mounted benefits from/with it. But, for simplicity's sake, I think I'll just have to accept/turn a blind eye to the ridiculousness of some possibilities and let tables play as they play. Agreed. Needs another once over. I think so. Is that redundant...or OPed...or incidental/underPed? That's the idea. Maybe a warhorse, hippcomapus, and bronze dragon. ;) THanks. I'm pretty much with you on this. I, personally, am no great fan of the "forced movement" stuff of the past, and I know/notice that it is missing from most fighter abilities. The battlemaster maneuvers that can effect/force movement all require the spending of a superiority dice and then allows a save (usually to Strength). I think the save let's it, at least not be auto...but it does feel/sound a bit like "magic" and [I]that[/I] I definitely don't want. Unfortunately, I looked at a few other games/systems that had a "knightly challenge" mechanic and this was pretty much the only choice... I'm really just stymied on how else to do it...unless we model it directly after a BM maneuver and do, like, having to "spend" something before the save...I really just don't know... Ummm...I was a thinking it would be "up to" 50/50...as the player wants (so 60/40 or 80/20 or whatever, if the mount isn't very injured/doesn't need the full 50. Doesn't the fighter gets 100% + 50% for the mount seem overpowered? You're essentially making all of their HD 50% more/higher than any other characters. I am indeed. If we can say the Paladin is [or was, up to now], essentially, the "Wisdom Fighter" (though yes, I know they were required to have high Cha's from their creation, but their divine magic/clerical abilities put a definite flavor emphasis on Wisdom), the Barbarian is the "Constitution Fighter", and the Ranger [arguably] is the "Intelligence or Dexterity Fighter", then the Cavalier ...to my mind...has always been the "Charisma Fighter." In 5e terms, that would translate to Champion = the Str. subclass, BM = the Wis. subclass, EK = the Int. subclass...so Cav. can be the Cha. subclass. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranger Rehash
Top