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<blockquote data-quote="Quickleaf" data-source="post: 6703285" data-attributes="member: 20323"><p>[MENTION=916]BluSponge[/MENTION]</p><p></p><p><strong>Trail/Lodge:</strong> Language-wise, I completely agree. Conceptually, however, it is sound. Language-wise, yes it's a draft and it needs improvement.</p><p></p><p><strong>Invocations/Wilderknacks:</strong> Entitled to your opinion, can't argue that!</p><p></p><p><strong>Ranger was a Hodgepodge:</strong> I do stand by that statement. Here's the <a href="http://www.angelfire.com/games/Oerth2/Rangers/Appendix.html" target="_blank">1e Ranger.</a></p><p></p><p>We'd expect tracking, surprise, and fighting abilities, right? Right, those fit the ranger concept of "Rangers are a sub-class of fighter who are adept at woodcraft, tracking, scouting, infiltration, and spying."</p><p></p><p>What about these, however?</p><p></p><p><strong>"In addition to considerable prowess as fighters, rangers have druidic and magical spell capabilities when they attain high levels."</strong></p><p><strong></strong></p><p>This is a call back to Tolkien IIRC. Nothing in the concept statement describes them as being spellcasters.</p><p></p><p><strong>"When fighting humanoid-type creatures of the "giant class,"..."</strong></p><p>Why is their favored enemy "giant class"? Well, look over the "giant class" list and you've got a bunch of orcs, goblins, and other evil humanoids who look like stuff that would come straight out of Mordor. If we look at later edition rangers, where the favored enemy was chosen by the player, we then are faced with the question: How is favored enemy apropos to the ranger's core concept?</p><p></p><p><strong>"at first level they get 2, rather then 1, Hit Dice."</strong></p><p>Why? There's nothing conceptually about a scout, infiltrator, tracker, and master woodcrafter that says they are tougher than barbarians and fighters. I'm a bit perplexed by this feature, but I suspect it's a callback to some Aragorn aspect I'm forgetting.</p><p></p><p><strong>"At 10th level (Ranger Lord), rangers are able to employ all non-written magical items which pertain to clairaudience, clairvoyance, ESP, and telepathy."</strong></p><p>Very clearly emulating Tolkien's Aragorn. Not related to the ranger's core concept.</p><p></p><p><strong>"All rangers must be of good alignment, although they can be lawful good, chaotic good, or neutral good. A ranger must have a Strength score of at least 13, Intelligence of at least 13, Wisdom of at least 14, and Constitution of at least 14."</strong></p><p><strong>"Any change to non-good alignment immediately strips the ranger of all benefits, and the character becomes a fighter, with eight-sided Hit Dice ever after. He can never again regain ranger status.</strong></p><p><strong></strong></p><p><strong>Rangers may not hire men-at-arms, servants, aides, or henchmen until they attain 8th level or higher.</strong></p><p><strong></strong></p><p><strong>No more than three rangers may ever operate together at any time.</strong></p><p><strong></strong></p><p><strong>Rangers may own only those goods and treasures which they can carry on their person and/or place upon their mount. All excess must be donated to a worthy communal or institutional cause (but never to another player character).</strong></p><p><strong></strong></p><p><strong>Rangers do not attract a body of mercenaries to serve them, but when (and if) rangers construct strongholds, they conform to the fighter class in other respects."</strong></p><p>These all broadly fall into the category of Special Restrictions. And they're clearly meant to emulate Tolkien's Aragorn. Why does a ranger, a master scout and woodsman, need high Intelligence? Why must a ranger be good? Why can't he hire henchmen until 8th level? Because Aragorn.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6703285, member: 20323"] [MENTION=916]BluSponge[/MENTION] [B]Trail/Lodge:[/B] Language-wise, I completely agree. Conceptually, however, it is sound. Language-wise, yes it's a draft and it needs improvement. [B]Invocations/Wilderknacks:[/B] Entitled to your opinion, can't argue that! [B]Ranger was a Hodgepodge:[/B] I do stand by that statement. Here's the [url=http://www.angelfire.com/games/Oerth2/Rangers/Appendix.html]1e Ranger.[/url] We'd expect tracking, surprise, and fighting abilities, right? Right, those fit the ranger concept of "Rangers are a sub-class of fighter who are adept at woodcraft, tracking, scouting, infiltration, and spying." What about these, however? [B]"In addition to considerable prowess as fighters, rangers have druidic and magical spell capabilities when they attain high levels." [/B] This is a call back to Tolkien IIRC. Nothing in the concept statement describes them as being spellcasters. [B]"When fighting humanoid-type creatures of the "giant class,"..."[/B] Why is their favored enemy "giant class"? Well, look over the "giant class" list and you've got a bunch of orcs, goblins, and other evil humanoids who look like stuff that would come straight out of Mordor. If we look at later edition rangers, where the favored enemy was chosen by the player, we then are faced with the question: How is favored enemy apropos to the ranger's core concept? [B]"at first level they get 2, rather then 1, Hit Dice."[/B] Why? There's nothing conceptually about a scout, infiltrator, tracker, and master woodcrafter that says they are tougher than barbarians and fighters. I'm a bit perplexed by this feature, but I suspect it's a callback to some Aragorn aspect I'm forgetting. [B]"At 10th level (Ranger Lord), rangers are able to employ all non-written magical items which pertain to clairaudience, clairvoyance, ESP, and telepathy."[/B] Very clearly emulating Tolkien's Aragorn. Not related to the ranger's core concept. [B]"All rangers must be of good alignment, although they can be lawful good, chaotic good, or neutral good. A ranger must have a Strength score of at least 13, Intelligence of at least 13, Wisdom of at least 14, and Constitution of at least 14."[/B] [B]"Any change to non-good alignment immediately strips the ranger of all benefits, and the character becomes a fighter, with eight-sided Hit Dice ever after. He can never again regain ranger status. Rangers may not hire men-at-arms, servants, aides, or henchmen until they attain 8th level or higher. No more than three rangers may ever operate together at any time. Rangers may own only those goods and treasures which they can carry on their person and/or place upon their mount. All excess must be donated to a worthy communal or institutional cause (but never to another player character). Rangers do not attract a body of mercenaries to serve them, but when (and if) rangers construct strongholds, they conform to the fighter class in other respects."[/B] These all broadly fall into the category of Special Restrictions. And they're clearly meant to emulate Tolkien's Aragorn. Why does a ranger, a master scout and woodsman, need high Intelligence? Why must a ranger be good? Why can't he hire henchmen until 8th level? Because Aragorn. [/QUOTE]
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