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General Tabletop Discussion
*Dungeons & Dragons
Ranger - revisions for Favoured Enemy and Natural Explorer
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<blockquote data-quote="clearstream" data-source="post: 7253184" data-attributes="member: 71699"><p>Yes, I think you are right that Revised Ranger has a lot of good ideas. It is nearly there, but has some issues that I try to address.</p><p></p><p>-- Foremost, Revised Ranger is way OTT as an MC dip. Those front-loaded abilities don't need to be front-loaded.</p><p>-- I dislike splitting up favoured enemies the way they have, offering two lots of narrow choices: better to broaden that. I can expand on the balancing implications if you're interested.</p><p>-- Their damage adds feel broadly correct (albeit I believe they're over-estimating applicability), but as flat adds they are kind of uninteresting. They duplicate the Dueling fighting style in a way that makes that feature seem less awesome too. Better to make it something that fosters imaginative play.</p><p>-- The terrain bonuses are uninteresting and imba in equal measure (that's assuming their intent was that the first set of benefits apply in all terrain). They mildly step on Assassin and I believe we should pull back a bit on that.</p><p></p><p>My feeling is that these two features form a flavourful foundation for Ranger, so it is important to get them spot on. Revised Ranger offered a lot of good ideas. The critical flaw is front-loading.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7253184, member: 71699"] Yes, I think you are right that Revised Ranger has a lot of good ideas. It is nearly there, but has some issues that I try to address. -- Foremost, Revised Ranger is way OTT as an MC dip. Those front-loaded abilities don't need to be front-loaded. -- I dislike splitting up favoured enemies the way they have, offering two lots of narrow choices: better to broaden that. I can expand on the balancing implications if you're interested. -- Their damage adds feel broadly correct (albeit I believe they're over-estimating applicability), but as flat adds they are kind of uninteresting. They duplicate the Dueling fighting style in a way that makes that feature seem less awesome too. Better to make it something that fosters imaginative play. -- The terrain bonuses are uninteresting and imba in equal measure (that's assuming their intent was that the first set of benefits apply in all terrain). They mildly step on Assassin and I believe we should pull back a bit on that. My feeling is that these two features form a flavourful foundation for Ranger, so it is important to get them spot on. Revised Ranger offered a lot of good ideas. The critical flaw is front-loading. [/QUOTE]
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Ranger - revisions for Favoured Enemy and Natural Explorer
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