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Character Builds & Optimization
Ranger/Scout build
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<blockquote data-quote="satori01" data-source="post: 3627103" data-attributes="member: 7859"><p>The Problem is + 5d6 at 20th level is not really a hit that is going to count. A Paladin using an oversized lance in two hands with Power Attack, Spirited Charge, Divine Might, Smite Evil and a Bless Weapon spell is a hit that will make it count.</p><p></p><p>Combat effectiveness in D&D, rightly or wrongly, is more about ensuring the highest number of static modifiers as opposed to the highest # of dice rolled. We have all seen the Fireball cast by the 10th level wizard do 18 points of damage, just like we have seen the 4th level raging barbarian crit w/ a greataxe for 63 points of damage.</p><p></p><p>The philosophy of one single hit also flies in the face of the Favored Enemy ability of the Ranger class. When you can use that class ability you want to be able to deliver it as many times in a round as you possible can, which means you want to be able to make as many attacks as you can in a round.</p><p></p><p>The Favored Enemy feat from Complete Warrior is a great feat for a Ranger as it adds, (if my memory is accurate), +3 to the damage against all of your Favored Enemies. Thus at 6th level a +7 against a Favored Enemy is not outside the realm of possibility, this is of course not including STR bonuses and the like, (and a reason why X-bow may not be the best choice for ranged weapon). In a very themed adventure like say Red Hand of Doom, a gnome Ranger/Scout with the Gnome Ranger substitution levels, and Favoured Enemy : Goblinoids, and eventually Dragons will do quite well.</p></blockquote><p></p>
[QUOTE="satori01, post: 3627103, member: 7859"] The Problem is + 5d6 at 20th level is not really a hit that is going to count. A Paladin using an oversized lance in two hands with Power Attack, Spirited Charge, Divine Might, Smite Evil and a Bless Weapon spell is a hit that will make it count. Combat effectiveness in D&D, rightly or wrongly, is more about ensuring the highest number of static modifiers as opposed to the highest # of dice rolled. We have all seen the Fireball cast by the 10th level wizard do 18 points of damage, just like we have seen the 4th level raging barbarian crit w/ a greataxe for 63 points of damage. The philosophy of one single hit also flies in the face of the Favored Enemy ability of the Ranger class. When you can use that class ability you want to be able to deliver it as many times in a round as you possible can, which means you want to be able to make as many attacks as you can in a round. The Favored Enemy feat from Complete Warrior is a great feat for a Ranger as it adds, (if my memory is accurate), +3 to the damage against all of your Favored Enemies. Thus at 6th level a +7 against a Favored Enemy is not outside the realm of possibility, this is of course not including STR bonuses and the like, (and a reason why X-bow may not be the best choice for ranged weapon). In a very themed adventure like say Red Hand of Doom, a gnome Ranger/Scout with the Gnome Ranger substitution levels, and Favoured Enemy : Goblinoids, and eventually Dragons will do quite well. [/QUOTE]
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