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*Pathfinder & Starfinder
Ranger should have been Martial Controllers
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<blockquote data-quote="Afrodyte" data-source="post: 4319498" data-attributes="member: 8713"><p>From my experience of playing KotS, the controller is a strategic role moreso than a tactical one. Wizards and the like have a direct effect on the shape and flow of the battle itself, not just on allies, enemies, and themselves. My most useful powers turned out to be: Mage Hand, Icy Terrain, and Thunderwave.</p><p></p><p>Imagine the different roles as animals.</p><p></p><p>Strikers are like snakes - slippery, stealthy, and able to do a lot of damage to a single individual very quickly. Their main advantage: mobility.</p><p></p><p>Defenders are like bears - big, strong, and tough. They are not the ones you want to go toe-to-toe with because they can absorb a lot of damage and dish it out, sometimes to several enemies. Their main advantage: durability.</p><p></p><p>Leaders are are like dogs or wolves - pretty strong, pretty tough, but it's their ability to work as a team that makes them shine. Their main advantage: cooperation.</p><p></p><p>Controllers are like elephants - they can do a lot of damage up close and to a single individual, but the best way to use them is to move trees and boulders around to shape the battle environment. Their main advantage: strategy.</p><p></p><p>At least, that's how I see it.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 4319498, member: 8713"] From my experience of playing KotS, the controller is a strategic role moreso than a tactical one. Wizards and the like have a direct effect on the shape and flow of the battle itself, not just on allies, enemies, and themselves. My most useful powers turned out to be: Mage Hand, Icy Terrain, and Thunderwave. Imagine the different roles as animals. Strikers are like snakes - slippery, stealthy, and able to do a lot of damage to a single individual very quickly. Their main advantage: mobility. Defenders are like bears - big, strong, and tough. They are not the ones you want to go toe-to-toe with because they can absorb a lot of damage and dish it out, sometimes to several enemies. Their main advantage: durability. Leaders are are like dogs or wolves - pretty strong, pretty tough, but it's their ability to work as a team that makes them shine. Their main advantage: cooperation. Controllers are like elephants - they can do a lot of damage up close and to a single individual, but the best way to use them is to move trees and boulders around to shape the battle environment. Their main advantage: strategy. At least, that's how I see it. [/QUOTE]
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Ranger should have been Martial Controllers
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