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*Pathfinder & Starfinder
Ranger should have been Martial Controllers
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<blockquote data-quote="Tony Vargas" data-source="post: 4319714" data-attributes="member: 996"><p>I like the concept of roles, but I don't really see why any must be unsuitable for a given power source.</p><p></p><p>Martial Controller? The 3e 'tactical reach,' 'spiked chain' and 'battle field controll' builds were pretty well known, one of the few things the inveterate optimizer would grudgingly admit a fighter20 might be good for. They were basically controllers. They didn't do huge damage, but they could do it to a lot of targets (via Whirlwind Attack), and thier threat of AoO and/or use of Improved Trip would slow enemies down. 4e gives martial characters a lot more latitude in what thier abilities can do - there's little worry over 'realism' - so a martial controller along those lines should be doable. He won't be a ranged controller, so he'll be tougher than the wizard, with some defender-like aspects, but one big difference is that such a martial character is good at keeping enemies off his own back, not just the parties. While defenders 'stick' and attract attacks, a Martial Controller would push enemies away, and make himself an unattractive target.</p><p></p><p></p><p>Divine Striker? With the mobility granted by his mount, and huge damge of lance charges, not to mention limitted-use/target smiting and spells, the 3e Paladin had some of the utility of a 4e striker. He's not stealthy, but he is mobile. A 4e Divine Striker could be a holy crusader or dirvish of some type, able to deal extra damage vs opposed alignements or religions - or, maybe even vs anyone not of his religion. He could gain mobility from a sacred mount or have the ability to disapear from sight through divine grace or blinding radiance or some such. It could work, though it would work better the less slavishly you tried to follow the existing striker models.</p><p></p><p>What else sounds crazy?</p><p></p><p>Oh, Arcane Defender: I suppose you could go some sort of 'mystic knight' route with this. Or, you could have a character who's magic transforms him into super-durrable combat forms. Or an Abjurer who uses wards to protect the party, powering them with his own vitality - he wouldn't stand in front and take attacks, he'd let anywone who wanted to stand in front, and take the attacks aimed at them. Arcane magic can prettymuch do anything, so it's just a matter of coming up with 'spells' that defendery things.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4319714, member: 996"] I like the concept of roles, but I don't really see why any must be unsuitable for a given power source. Martial Controller? The 3e 'tactical reach,' 'spiked chain' and 'battle field controll' builds were pretty well known, one of the few things the inveterate optimizer would grudgingly admit a fighter20 might be good for. They were basically controllers. They didn't do huge damage, but they could do it to a lot of targets (via Whirlwind Attack), and thier threat of AoO and/or use of Improved Trip would slow enemies down. 4e gives martial characters a lot more latitude in what thier abilities can do - there's little worry over 'realism' - so a martial controller along those lines should be doable. He won't be a ranged controller, so he'll be tougher than the wizard, with some defender-like aspects, but one big difference is that such a martial character is good at keeping enemies off his own back, not just the parties. While defenders 'stick' and attract attacks, a Martial Controller would push enemies away, and make himself an unattractive target. Divine Striker? With the mobility granted by his mount, and huge damge of lance charges, not to mention limitted-use/target smiting and spells, the 3e Paladin had some of the utility of a 4e striker. He's not stealthy, but he is mobile. A 4e Divine Striker could be a holy crusader or dirvish of some type, able to deal extra damage vs opposed alignements or religions - or, maybe even vs anyone not of his religion. He could gain mobility from a sacred mount or have the ability to disapear from sight through divine grace or blinding radiance or some such. It could work, though it would work better the less slavishly you tried to follow the existing striker models. What else sounds crazy? Oh, Arcane Defender: I suppose you could go some sort of 'mystic knight' route with this. Or, you could have a character who's magic transforms him into super-durrable combat forms. Or an Abjurer who uses wards to protect the party, powering them with his own vitality - he wouldn't stand in front and take attacks, he'd let anywone who wanted to stand in front, and take the attacks aimed at them. Arcane magic can prettymuch do anything, so it's just a matter of coming up with 'spells' that defendery things. [/QUOTE]
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Ranger should have been Martial Controllers
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