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Ranger Stealth - If you are traveling alone, you can move stealthily at a normal pace.???
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<blockquote data-quote="ClearlyTough69" data-source="post: 7015164" data-attributes="member: 6864123"><p>A few things I do to avoid metagaming.</p><p></p><p>1. I get each player to roll 3d20 at the beginning of each session. I record the results and then use them in place of asking the player to make a roll <em>if I need to </em>(more on that later). The players don't know which order I'll use their rolls in, and they don't know if or when I'll use them. I do not use these in place of passive skill checks, only for skill checks where the PC isn't sure who well they've done.</p><p></p><p>2. When a hiding PC comes upon a creature that <strong>is not </strong>hiding, the PC automatically detects the creature. I ask the player to give me three Stealth checks, having already decided which of the three results I'll use, and use that to determine whether the PC is spotted.</p><p></p><p>3. When a hiding PC comes upon a creature that <strong>is also </strong>hiding, I use one of the player's pre-rolled d20 results to determine the PC's Stealth check. I then determine the results of the two contests: Stealth vs passive Perception to determine who sees whom. </p><ul> <li data-xf-list-type="ul">If the PC detects the creature I let the player know; I also let them know if the creature shows signs of having noticed the PC. </li> <li data-xf-list-type="ul">If the PC doesn't detect the creature, the player remains oblivious to the creature. </li> </ul><p>If I need to determine advantage or disadvantage for the PC's check, I use the other two pre-rolled d20 results: the highest result becomes the roll with advantage and the lowest result becomes the roll with disadvantage.</p><p></p><p>4. If I run out of pre-rolled d20 results, I ask the player to roll three more, and note these down.</p><p></p><p><strong>In summary</strong>, the players make all their own rolls, but they don't always know which of their rolls is being used, or when it is being used.</p></blockquote><p></p>
[QUOTE="ClearlyTough69, post: 7015164, member: 6864123"] A few things I do to avoid metagaming. 1. I get each player to roll 3d20 at the beginning of each session. I record the results and then use them in place of asking the player to make a roll [I]if I need to [/I](more on that later). The players don't know which order I'll use their rolls in, and they don't know if or when I'll use them. I do not use these in place of passive skill checks, only for skill checks where the PC isn't sure who well they've done. 2. When a hiding PC comes upon a creature that [B]is not [/B]hiding, the PC automatically detects the creature. I ask the player to give me three Stealth checks, having already decided which of the three results I'll use, and use that to determine whether the PC is spotted. 3. When a hiding PC comes upon a creature that [B]is also [/B]hiding, I use one of the player's pre-rolled d20 results to determine the PC's Stealth check. I then determine the results of the two contests: Stealth vs passive Perception to determine who sees whom. [LIST] [*]If the PC detects the creature I let the player know; I also let them know if the creature shows signs of having noticed the PC. [*]If the PC doesn't detect the creature, the player remains oblivious to the creature. [/LIST] If I need to determine advantage or disadvantage for the PC's check, I use the other two pre-rolled d20 results: the highest result becomes the roll with advantage and the lowest result becomes the roll with disadvantage. 4. If I run out of pre-rolled d20 results, I ask the player to roll three more, and note these down. [B]In summary[/B], the players make all their own rolls, but they don't always know which of their rolls is being used, or when it is being used. [/QUOTE]
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