Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranger sub class- Tactician scout
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="peterka99" data-source="post: 6634656" data-attributes="member: 6787234"><p>Ranger sub-class</p><p> </p><p> I just re-wrote my december 2014 scout sub-class . This is non-magical scout that rely on dexterity, wisdom and intelligence. Intelligence is only useful for wizards eldritch knights and skill lovers so i'll give more dept. My scout is skilled in intelligence analysis, mobility and tactics. He is a ranger used to artificial environments as well as natural. The scout is more defensive than an hunter; he specializes in higher damage rather than mutiattacks.</p><p> </p><p></p><p></p><p>The Scout archetype represents a consummate explorer or spy, perceptive and a nimble warrior who fights with intelligence. Their favored terrain may be wilderness, dungeons or cities, everywhere their sponsor or officer ask them to perform reconnaissance. the Scout mission briefing grants her advantages and she adopts an intelligent and mobile style of fighting. The myriad dangers of their terrain– monsters, invading armies and calamities- are well known to the Scout, who can handle anything Mother Nature or humanoids throws on her way.</p><p></p><p> Defensive tactics : <strong>There is Always Cover (level 3)</strong></p><p></p><p> While in a favored terrain you are familiar with as a natural explorer, if you take a round analyze the surroundings and success on a dc 15 investigation roll, you and intelligence bonus allies may find cover within move range, using a dash action. Half cover in featureless environments like plains and desert, three-quarter cover in terrain with natural cover, like forest, hills, crags, etc.</p><p> </p><p> Your Armor Class without cover bonus never can be lower than 10 + your Dexterity modifier + intelligence modifier, as you can analyze opponents attacks patterns and react.</p><p> </p><p> </p><p> <strong>Expanded Natural Explorer (level 6)</strong></p><p></p><p> The scout gets an extra favored terrain to her list. The Scout can add Cities and Dungeons areas as favored terrain.</p><p></p><p> </p><p> <strong>Superior scout defense : Maneuvers Analysis (level 7)</strong></p><p> Humanoids attacks are still unpredictable, but your found a pattern in maneuvers. Your checks against being Disarmed, Grappled, Overrun, Shoved, Tumbled past, or Pushed Aside are advantaged, as are your saving throws against Battle Master maneuvers.</p><p> Evasion : The scout get evasion in favored terrain</p><p> </p><p></p><p> Offensive scout tactics : <strong>Analyzing Defense Patterns (level 11)</strong></p><p> For the next hour, you get a damage bonus against a specific race equal to your intelligence modifier, as you can analyze defense patterns You should observe the creature in advance for at least one minute or success perception roll of dc 15 if only taking one action), All allies hearing your instructions get half your intelligence bonus, round down, against the same creature. More than one race can be analyzed at the same time. </p><p> </p><p> </p><p><strong>Evasion (level 15)</strong></p><p> Evasion as per the rogue ability, without terrain restriction.</p></blockquote><p></p>
[QUOTE="peterka99, post: 6634656, member: 6787234"] Ranger sub-class I just re-wrote my december 2014 scout sub-class . This is non-magical scout that rely on dexterity, wisdom and intelligence. Intelligence is only useful for wizards eldritch knights and skill lovers so i'll give more dept. My scout is skilled in intelligence analysis, mobility and tactics. He is a ranger used to artificial environments as well as natural. The scout is more defensive than an hunter; he specializes in higher damage rather than mutiattacks. The Scout archetype represents a consummate explorer or spy, perceptive and a nimble warrior who fights with intelligence. Their favored terrain may be wilderness, dungeons or cities, everywhere their sponsor or officer ask them to perform reconnaissance. the Scout mission briefing grants her advantages and she adopts an intelligent and mobile style of fighting. The myriad dangers of their terrain– monsters, invading armies and calamities- are well known to the Scout, who can handle anything Mother Nature or humanoids throws on her way. Defensive tactics : [B]There is Always Cover (level 3)[/B] While in a favored terrain you are familiar with as a natural explorer, if you take a round analyze the surroundings and success on a dc 15 investigation roll, you and intelligence bonus allies may find cover within move range, using a dash action. Half cover in featureless environments like plains and desert, three-quarter cover in terrain with natural cover, like forest, hills, crags, etc. Your Armor Class without cover bonus never can be lower than 10 + your Dexterity modifier + intelligence modifier, as you can analyze opponents attacks patterns and react. [B]Expanded Natural Explorer (level 6)[/B] The scout gets an extra favored terrain to her list. The Scout can add Cities and Dungeons areas as favored terrain. [B]Superior scout defense : Maneuvers Analysis (level 7)[/B] Humanoids attacks are still unpredictable, but your found a pattern in maneuvers. Your checks against being Disarmed, Grappled, Overrun, Shoved, Tumbled past, or Pushed Aside are advantaged, as are your saving throws against Battle Master maneuvers. Evasion : The scout get evasion in favored terrain Offensive scout tactics : [B]Analyzing Defense Patterns (level 11)[/B] For the next hour, you get a damage bonus against a specific race equal to your intelligence modifier, as you can analyze defense patterns You should observe the creature in advance for at least one minute or success perception roll of dc 15 if only taking one action), All allies hearing your instructions get half your intelligence bonus, round down, against the same creature. More than one race can be analyzed at the same time. [B]Evasion (level 15)[/B] Evasion as per the rogue ability, without terrain restriction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranger sub class- Tactician scout
Top