Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[ranger subclass] Court Enforcer, too OP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tales and Chronicles" data-source="post: 8487019" data-attributes="member: 6871653"><p>I think its a little all over the place, sometimes being very close to the feywarden ranger and other time its feature are less than ribbons.</p><p></p><p>Mind if I give it a try?</p><p></p><p><strong>3: Circle Knowledge</strong></p><p>You know how to recognize fey circle and make the most of them. You always know the general direction of a fey circle when within 300 ft of one. Furthermore, your Favored Terrain feature applies to fey circles, no matter the terrain they are situated in.</p><p></p><p>At level 9, you can use your Primeval Awareness feature to gaze beyond the portal within 1 mile of its exit.</p><p></p><p><strong>3: Court Edict</strong></p><p>You can brand an enemy with a courtly condemnation. As a free action, choose one creature within 60 ft of you that you can see; this creature becomes your Fey Mark for 1 minute. The first time you hit you fey mark on your turn, it takes 1d4 extra psychic damage. The target sheds dim light in a 5-foot radius and can't become invisible until the end of your next turn.</p><p></p><p>Once you can use this features a number of times equal to your proficiency bonus before you must complete a long rest, regaining all uses.</p><p></p><p><strong>Court Magic</strong></p><p>** ( I think the 2 new spells dont had much and are more quirky versions of PHB's spells, so I chose to put other spells in the list here)</p><p>3 Disguise Self</p><p>5 Detect Thoughts</p><p>9 Gaseous Form</p><p>13 Dimension Door</p><p>17 Mislead</p><p></p><p><strong>7: Courtly Huntmaster</strong></p><p>You are a regal emissary of the justice of the Faes. You have advantage on any Charisma and Wisdom (Insight) roll made against one of your Favored Enemy.</p><p></p><p><strong>11: Distorted Pursuit </strong></p><p>Those who try to escape the justice of the Fey lieges are hounded by you at every step. A creature marked by your Court Edict treat every terrain as difficult terrain if moving away from you. Also, if the target hits or cause damage to a creature other than you, you can use your reaction to teleport the creature to a space of your choice within 5 feet of you.</p><p></p><p><strong>15: Everywhere and Nowhere</strong></p><p>You use your knowledge of fey passages to infiltrate and jaunt to deadly assaults. As a bonus action, you teleport up to 20 feet to an unoccupied space you can see and then move up to half your speed, Until the end of your turn, you have advantage on any attack rolls. At the end of your turn, you can teleport back to the spot you occupied before teleporting, unless it is now occupied or on a different plane of existence.</p><p></p><p>Once you can use this features a number of times equal to your proficiency bonus and you regain all uses when you complete a long rest.</p><p></p><p></p><p>(Should you want to go more with a ''wild hunt'' theme, you could replace the 2nd level spell with the Find Steed spell and change the damage of the edict to Cold or Necrotic. )</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8487019, member: 6871653"] I think its a little all over the place, sometimes being very close to the feywarden ranger and other time its feature are less than ribbons. Mind if I give it a try? [B]3: Circle Knowledge[/B] You know how to recognize fey circle and make the most of them. You always know the general direction of a fey circle when within 300 ft of one. Furthermore, your Favored Terrain feature applies to fey circles, no matter the terrain they are situated in. At level 9, you can use your Primeval Awareness feature to gaze beyond the portal within 1 mile of its exit. [B]3: Court Edict[/B] You can brand an enemy with a courtly condemnation. As a free action, choose one creature within 60 ft of you that you can see; this creature becomes your Fey Mark for 1 minute. The first time you hit you fey mark on your turn, it takes 1d4 extra psychic damage. The target sheds dim light in a 5-foot radius and can't become invisible until the end of your next turn. Once you can use this features a number of times equal to your proficiency bonus before you must complete a long rest, regaining all uses. [B]Court Magic[/B] ** ( I think the 2 new spells dont had much and are more quirky versions of PHB's spells, so I chose to put other spells in the list here) 3 Disguise Self 5 Detect Thoughts 9 Gaseous Form 13 Dimension Door 17 Mislead [B]7: Courtly Huntmaster[/B] You are a regal emissary of the justice of the Faes. You have advantage on any Charisma and Wisdom (Insight) roll made against one of your Favored Enemy. [B]11: Distorted Pursuit [/B] Those who try to escape the justice of the Fey lieges are hounded by you at every step. A creature marked by your Court Edict treat every terrain as difficult terrain if moving away from you. Also, if the target hits or cause damage to a creature other than you, you can use your reaction to teleport the creature to a space of your choice within 5 feet of you. [B]15: Everywhere and Nowhere[/B] You use your knowledge of fey passages to infiltrate and jaunt to deadly assaults. As a bonus action, you teleport up to 20 feet to an unoccupied space you can see and then move up to half your speed, Until the end of your turn, you have advantage on any attack rolls. At the end of your turn, you can teleport back to the spot you occupied before teleporting, unless it is now occupied or on a different plane of existence. Once you can use this features a number of times equal to your proficiency bonus and you regain all uses when you complete a long rest. (Should you want to go more with a ''wild hunt'' theme, you could replace the 2nd level spell with the Find Steed spell and change the damage of the edict to Cold or Necrotic. ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[ranger subclass] Court Enforcer, too OP?
Top