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General Tabletop Discussion
*Dungeons & Dragons
[ranger subclass] Court Enforcer, too OP?
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<blockquote data-quote="ECMO3" data-source="post: 8487477" data-attributes="member: 7030563"><p>Shadow Walk is OP. Instead of immunity I would give resistance to non-magic bludgeoning, piercing and slashing, all other damage is unaffected. I would also make the spell a bonus action to cast give a advantage to stealth checks and allow hiding while partially obscured. This would be very useful, especially against creatures that can see invisible. In dim light you could cast it as a bonus and then "hide in the shadow" as an action. You would still be revealed when you attacked, so it would be much like invisibility in that regard, but you could try to hide again as another action on a later turn. Finally I would make it necromancy so it is useful against those who see through illusions.</p><p></p><p>If you keep the damage immunity I would make it an 8th level spell (which would mean Rangers can't get it). I would also give it to warlocks, they make more sense than Druids.</p><p></p><p>If you remove the damage immunity to shadow walk, then I think greater shadow walk becomes fine. If not that should be a 9th level spell IMO.</p><p></p><p>3rd level is really busy, with a damage ability, a ribbon, extra spells and whatever Fey Manistation is. I would get rid of the last. Also I think Charm Person or Cause Fear makes more sense than Bane as the first level spell.</p><p></p><p>Finally I think thematically the class makes more sense as a Paladin or a Warlock than as a Ranger. I think Fey Wanderer makes more sense as a Fey court Ranger.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8487477, member: 7030563"] Shadow Walk is OP. Instead of immunity I would give resistance to non-magic bludgeoning, piercing and slashing, all other damage is unaffected. I would also make the spell a bonus action to cast give a advantage to stealth checks and allow hiding while partially obscured. This would be very useful, especially against creatures that can see invisible. In dim light you could cast it as a bonus and then "hide in the shadow" as an action. You would still be revealed when you attacked, so it would be much like invisibility in that regard, but you could try to hide again as another action on a later turn. Finally I would make it necromancy so it is useful against those who see through illusions. If you keep the damage immunity I would make it an 8th level spell (which would mean Rangers can't get it). I would also give it to warlocks, they make more sense than Druids. If you remove the damage immunity to shadow walk, then I think greater shadow walk becomes fine. If not that should be a 9th level spell IMO. 3rd level is really busy, with a damage ability, a ribbon, extra spells and whatever Fey Manistation is. I would get rid of the last. Also I think Charm Person or Cause Fear makes more sense than Bane as the first level spell. Finally I think thematically the class makes more sense as a Paladin or a Warlock than as a Ranger. I think Fey Wanderer makes more sense as a Fey court Ranger. [/QUOTE]
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[ranger subclass] Court Enforcer, too OP?
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