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Ranger Tank Armor
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<blockquote data-quote="FrogReaver" data-source="post: 9252494" data-attributes="member: 6795602"><p>IMO. They need to experience level 1 without the NPC tank so they have some idea of what kinds of things they should focus on. Having him around is warping their experience and expectations. </p><p></p><p>The Ranger will not really make a good tank no matter what you do. </p><p></p><p>The Druid can do so as a moon druid or with minions, but very much his call. His control options like entangle, spike growth, plant growth, etc all can eliminate the need for a tank in most situations as well.</p><p></p><p>If you wanted to give them some magic items to help, let it be as a choice from a quest reward. Maybe some option between melee weapons, better armors, or gear that helps them skirmish better (say something that grants them a few uses of misty step or expeditious retreat or just extra speed, etc).</p><p></p><p>A few suggestions for dealing with no 'true tank'. Player that gets focused should take defensive actions like dodge/dash/disengage. Casters should use spells to help push enemies off allies or to prevent enemies from getting to them. Entangle/Dissonant Whispers both help there. If they get good at this style then they will probably be better off than if they had a single dedicated tank.</p><p></p><p>Ultimately they are in a no tank needed party comp as long as they discover how to use their abilities to support that style.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9252494, member: 6795602"] IMO. They need to experience level 1 without the NPC tank so they have some idea of what kinds of things they should focus on. Having him around is warping their experience and expectations. The Ranger will not really make a good tank no matter what you do. The Druid can do so as a moon druid or with minions, but very much his call. His control options like entangle, spike growth, plant growth, etc all can eliminate the need for a tank in most situations as well. If you wanted to give them some magic items to help, let it be as a choice from a quest reward. Maybe some option between melee weapons, better armors, or gear that helps them skirmish better (say something that grants them a few uses of misty step or expeditious retreat or just extra speed, etc). A few suggestions for dealing with no 'true tank'. Player that gets focused should take defensive actions like dodge/dash/disengage. Casters should use spells to help push enemies off allies or to prevent enemies from getting to them. Entangle/Dissonant Whispers both help there. If they get good at this style then they will probably be better off than if they had a single dedicated tank. Ultimately they are in a no tank needed party comp as long as they discover how to use their abilities to support that style. [/QUOTE]
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