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<blockquote data-quote="I'm A Banana" data-source="post: 9252731" data-attributes="member: 2067"><p>It depends on the players and the game, though, right?</p><p></p><p>Like, yes, it takes longer to make a character, but also, making a D&D character is intrinsically a fun experience, so much so that people will make characters that they never play. And it's much quicker in 5e than it has been since the '90's. Hell, half the reason I like that D&D still lets PC's actually die is because making new characters that you get to play is a frickin' treat that only usually happens like once a year or so.</p><p></p><p>And, it's not a homebrew game where the DM's plans may rest on specific bits of character lore, it's a published adventure. </p><p></p><p>And, maybe they won't die! The team has a lot of resources, a <em>lot </em>of potential healing and buffing. What's to say they won't find a way that works for them?</p><p></p><p>These folks are new to D&D, so I'd think it kind of depends on what draws them to the game, but I do think there's a side to this where you feel kind of disempowered as a player, if the DM keeps making changes to keep you alive/viable. </p><p></p><p>So they have no tank. So what? They made their choices. Don't take those choices away from them by removing consequences or encouraging different choices. Let the chips fall as they may.</p><p></p><p>Obviously, of course, if someone is very attached to their character or something, you can change tack, but why assume that it'll be a problem if the PC's die? Maybe death will be fine. Fun, even!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9252731, member: 2067"] It depends on the players and the game, though, right? Like, yes, it takes longer to make a character, but also, making a D&D character is intrinsically a fun experience, so much so that people will make characters that they never play. And it's much quicker in 5e than it has been since the '90's. Hell, half the reason I like that D&D still lets PC's actually die is because making new characters that you get to play is a frickin' treat that only usually happens like once a year or so. And, it's not a homebrew game where the DM's plans may rest on specific bits of character lore, it's a published adventure. And, maybe they won't die! The team has a lot of resources, a [I]lot [/I]of potential healing and buffing. What's to say they won't find a way that works for them? These folks are new to D&D, so I'd think it kind of depends on what draws them to the game, but I do think there's a side to this where you feel kind of disempowered as a player, if the DM keeps making changes to keep you alive/viable. So they have no tank. So what? They made their choices. Don't take those choices away from them by removing consequences or encouraging different choices. Let the chips fall as they may. Obviously, of course, if someone is very attached to their character or something, you can change tack, but why assume that it'll be a problem if the PC's die? Maybe death will be fine. Fun, even! [/QUOTE]
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