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Ranger: The Pack Leader (+)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8988812" data-attributes="member: 6704184"><p>Nice. I think this is a good feature for beast statblocks that aren’t meant to be frontline combatants, as well. </p><p></p><p>Nice! I wonder if it could be worded in a way that brings in other PCs…a big design goal for me with rangers is to make them <em>make the team function more effectively</em>, in whatever the ranger is specialized in. </p><p></p><p>Like “when making a group check with a proficiency you have, allies who do not have it can add half your proficiency bonus to the check” type stuff. </p><p></p><p>Going back and forth on whether this should be automatic for a single-pet pack leader. </p><p></p><p>Stuff like owlbears and displacer beasts? </p><p></p><p><img class="smilie smilie--emoji" alt="😮" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62e.png" title="Face with open mouth :open_mouth:" data-shortname=":open_mouth:" loading="lazy" width="64" height="64" /></p><p>Dooooope. I’ve been thinking of letting the Druid do a similar thing by spending a spell slot when using wild shape, to summon a beast alongside them. Never occurred to me to let the ranger shift into animal form. </p><p></p><p>I do think that the beast ranger should have a way to gain a secondary critter, and a Knack that gives basically a familiar might do the trick. In my project familiars have bonus skill, tool, and language, proficiencies, and they can help you with complex tasks. There are higher level knacks, so upgrading the critter wouldn’t be out of line via that…</p><p></p><p>This is definitely relatable to Mastery Ranks in my project, and sharing those with a companion makes sense. </p><p></p><p>I like that a lot. </p><p></p><p>“desperation trait” has me intrigued. </p><p></p><p>Yeah scout/messenger type critters need soemthing other than damage and HP to make them useful regularly. One way to do that is certainly to give more than one of them!</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8988812, member: 6704184"] Nice. I think this is a good feature for beast statblocks that aren’t meant to be frontline combatants, as well. Nice! I wonder if it could be worded in a way that brings in other PCs…a big design goal for me with rangers is to make them [I]make the team function more effectively[/I], in whatever the ranger is specialized in. Like “when making a group check with a proficiency you have, allies who do not have it can add half your proficiency bonus to the check” type stuff. Going back and forth on whether this should be automatic for a single-pet pack leader. Stuff like owlbears and displacer beasts? 😮 Dooooope. I’ve been thinking of letting the Druid do a similar thing by spending a spell slot when using wild shape, to summon a beast alongside them. Never occurred to me to let the ranger shift into animal form. I do think that the beast ranger should have a way to gain a secondary critter, and a Knack that gives basically a familiar might do the trick. In my project familiars have bonus skill, tool, and language, proficiencies, and they can help you with complex tasks. There are higher level knacks, so upgrading the critter wouldn’t be out of line via that… This is definitely relatable to Mastery Ranks in my project, and sharing those with a companion makes sense. I like that a lot. “desperation trait” has me intrigued. Yeah scout/messenger type critters need soemthing other than damage and HP to make them useful regularly. One way to do that is certainly to give more than one of them! [/QUOTE]
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