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<blockquote data-quote="doctorbadwolf" data-source="post: 8990072" data-attributes="member: 6704184"><p>Something else ranger related I'm wondering about is with banes, they're basically tactics against types of enemies, more like the hunter's tactics than favored enemy. </p><p></p><p>Ghoul's Bane makes all incoming damage radiant, all effects that deal damage and emit light emit daylight, and if you spend a spell slot, creatures under the bane have disadvantage on saves against being turned. So, useful against most undead that have special features, because most of them lose <em>something</em> when they hit daylight or radiant damage.</p><p></p><p>There are also level 6 banes, and level 11 banes. Level 6 banes are just like level 1s, but more powerful, while level 11 banes are meant to be much bigger and broader, effecting categories like "any monster bigger than huge" or "any monster with immunity or resistence to nonmagical damage" or "anything with regeneration". </p><p></p><p>But, other than shutting down resistneces and immunities, and shutting down regen, what do you actually want as a thing that makes the whole team more effective against all giants and other behemoth monsters?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8990072, member: 6704184"] Something else ranger related I'm wondering about is with banes, they're basically tactics against types of enemies, more like the hunter's tactics than favored enemy. Ghoul's Bane makes all incoming damage radiant, all effects that deal damage and emit light emit daylight, and if you spend a spell slot, creatures under the bane have disadvantage on saves against being turned. So, useful against most undead that have special features, because most of them lose [I]something[/I] when they hit daylight or radiant damage. There are also level 6 banes, and level 11 banes. Level 6 banes are just like level 1s, but more powerful, while level 11 banes are meant to be much bigger and broader, effecting categories like "any monster bigger than huge" or "any monster with immunity or resistence to nonmagical damage" or "anything with regeneration". But, other than shutting down resistneces and immunities, and shutting down regen, what do you actually want as a thing that makes the whole team more effective against all giants and other behemoth monsters? [/QUOTE]
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