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General Tabletop Discussion
*Dungeons & Dragons
Ranger/Thief backstab question
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<blockquote data-quote="CRGreathouse" data-source="post: 30371" data-attributes="member: 474"><p>OK, I'll give you some credit for this one. Haing 3/4 of the BAB does not mean they'll hit 3/4 as much; that's a fallacy. However, let's run the numbers:</p><p></p><p>Given typical allocation of stats, a fighter has 2-4 more Str than a rogue. Combined with Weapon Focus that a rogue won't typically have on first level and better BAB, the fighter has +3 to +4 better than the rogue. If the fighter hits 50% of the time, the rogue hits 30-35% of the time, thus 54% more often.</p><p></p><p>Given a 10th level fighter and 10th level rogue:</p><p>Fighter: +10 BAB, Weapon Focus</p><p>Rogue: +7 BAB, Weapon Finesse</p><p></p><p>If the rogue's Dex is as high as the fighter's Str, the fighter has a net +3 to attacks rolls; if the fighter hits, say, 60% of the time, the rogue hits 45% of the time - 75% of the fighter's total.</p><p></p><p>Yes, the rogue can catch targets flat-footed and flank them - but so can the fighter. The rogue can (in most cases) deal more damage against sneak-attackable foes, but always deals less against other foes (undead, plants, elementals, constructs, oozes, Monte Cook's vermin, most barbarians, most rogues, and creatures with armor of fortification). The main difference, though, is the difference in hit points. Even with equal Con scores (fighters tend to have better Con), rogues usually have 10-20 hit points less than fighters - and it gets worse on higher levels. This means they can't stay in combat as long todeal out the damage...</p><p></p><p>3E is very well balanced. Don't worry about it.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 30371, member: 474"] OK, I'll give you some credit for this one. Haing 3/4 of the BAB does not mean they'll hit 3/4 as much; that's a fallacy. However, let's run the numbers: Given typical allocation of stats, a fighter has 2-4 more Str than a rogue. Combined with Weapon Focus that a rogue won't typically have on first level and better BAB, the fighter has +3 to +4 better than the rogue. If the fighter hits 50% of the time, the rogue hits 30-35% of the time, thus 54% more often. Given a 10th level fighter and 10th level rogue: Fighter: +10 BAB, Weapon Focus Rogue: +7 BAB, Weapon Finesse If the rogue's Dex is as high as the fighter's Str, the fighter has a net +3 to attacks rolls; if the fighter hits, say, 60% of the time, the rogue hits 45% of the time - 75% of the fighter's total. Yes, the rogue can catch targets flat-footed and flank them - but so can the fighter. The rogue can (in most cases) deal more damage against sneak-attackable foes, but always deals less against other foes (undead, plants, elementals, constructs, oozes, Monte Cook's vermin, most barbarians, most rogues, and creatures with armor of fortification). The main difference, though, is the difference in hit points. Even with equal Con scores (fighters tend to have better Con), rogues usually have 10-20 hit points less than fighters - and it gets worse on higher levels. This means they can't stay in combat as long todeal out the damage... 3E is very well balanced. Don't worry about it. [/QUOTE]
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