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Ranger/Thief backstab question
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<blockquote data-quote="SpikeyFreak" data-source="post: 33213" data-attributes="member: 705"><p>Rogues need a way to be effective in combat. All PC classes have ways of dealing a lot of damage. The Rogues puts him in harms way, and unlike the cleric or fighter, he doesn't have the combat equipment or HP to stick around in melee for very long.</p><p></p><p>If you really feel like the rogue is too good in melee, you should run a few encounters as a rogue with a good DM and a party of 4 characters. In my experience, rogues who are quick to hop into combat either go down a lot or have learned to get out of combat just as quickly.</p><p></p><p>It isn't a bad DM that <strong>doesn't</strong> allow a rogue to sneak attack every combat. It's a bad DM that <strong>allows</strong> the rogue to sneak attack every combat.</p><p></p><p>Do you let wizards cast fireball every combat. Do you let barbarians rage and greatcleave every combat? Do you let clerics turn undead every combat? It's pretty much the same thing, at least as I see it.</p><p></p><p>And Fisk, you shouldn't assume that quoting the rules is easy. Sometimes they are in hard to find places and sometimes you don't have access to the source from which they come.</p><p></p><p>For instance, the rule that two-weapon fighting only applies to melee is in a strange place. So is the rule about weapon finesse + unarmed attacks.</p><p></p><p>And other times the rules as written contradict one another, or aren't clear. That's when this place shines. It is a rules forum though, and regurgitating rules happens a lot.</p><p></p><p>--Cartoon-Lover Spikey</p></blockquote><p></p>
[QUOTE="SpikeyFreak, post: 33213, member: 705"] Rogues need a way to be effective in combat. All PC classes have ways of dealing a lot of damage. The Rogues puts him in harms way, and unlike the cleric or fighter, he doesn't have the combat equipment or HP to stick around in melee for very long. If you really feel like the rogue is too good in melee, you should run a few encounters as a rogue with a good DM and a party of 4 characters. In my experience, rogues who are quick to hop into combat either go down a lot or have learned to get out of combat just as quickly. It isn't a bad DM that [b]doesn't[/b] allow a rogue to sneak attack every combat. It's a bad DM that [b]allows[/b] the rogue to sneak attack every combat. Do you let wizards cast fireball every combat. Do you let barbarians rage and greatcleave every combat? Do you let clerics turn undead every combat? It's pretty much the same thing, at least as I see it. And Fisk, you shouldn't assume that quoting the rules is easy. Sometimes they are in hard to find places and sometimes you don't have access to the source from which they come. For instance, the rule that two-weapon fighting only applies to melee is in a strange place. So is the rule about weapon finesse + unarmed attacks. And other times the rules as written contradict one another, or aren't clear. That's when this place shines. It is a rules forum though, and regurgitating rules happens a lot. --Cartoon-Lover Spikey [/QUOTE]
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