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*Pathfinder & Starfinder
Ranger & TWF vs. Archery Powers
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<blockquote data-quote="Dausuul" data-source="post: 4286972" data-attributes="member: 58197"><p>Apparently (and I haven't taken a good look at rangers yet, just going off what people have said in this thread) it's a no-brainer from levels 1 to 10, and then from level 11 onward it ceases to be a no-brainer. Playing an archer ranger is essentially gambling that the campaign will hit Paragon tier.</p><p></p><p>Which is, I have to agree, stupid design. It's like the old school of thought on wizards--make them suck at low levels and then dominate the game at high levels, because nothing makes for a fun game like ensuring that at least one character is outclassed and superfluous at every level. I thought we were done with that.</p><p></p><p>Although I also suspect a simple mistake, with errata to come. Or that people are overlooking something. Maybe Defensive Mobility is better than it looks...?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4286972, member: 58197"] Apparently (and I haven't taken a good look at rangers yet, just going off what people have said in this thread) it's a no-brainer from levels 1 to 10, and then from level 11 onward it ceases to be a no-brainer. Playing an archer ranger is essentially gambling that the campaign will hit Paragon tier. Which is, I have to agree, stupid design. It's like the old school of thought on wizards--make them suck at low levels and then dominate the game at high levels, because nothing makes for a fun game like ensuring that at least one character is outclassed and superfluous at every level. I thought we were done with that. Although I also suspect a simple mistake, with errata to come. Or that people are overlooking something. Maybe Defensive Mobility is better than it looks...? [/QUOTE]
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Community
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Ranger & TWF vs. Archery Powers
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