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Ranger & TWF vs. Archery Powers
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<blockquote data-quote="Kaldaen" data-source="post: 4303422" data-attributes="member: 69206"><p>I disagree. I don't think Prime Shot is useful enough to Archery Rangers to be their "unique class feature." It requires that you be <em>closer</em> to your target than any of your allies, which likely won't be the case after the first round or so. For a true archer, who hangs back and deals artillery damage while the defenders jump into the fray, this ability will be useless for most of the encounter.</p><p></p><p>A better ability would be a +1 bonus to ranged attacks with any weapon with which the Ranger is proficient. This way, Archery-focused Rangers are getting an overall +3 on attacks with bows and crossbows, demonstrating that they can fire their favored weapons with greater accuracy than a Fighter or a Rogue.</p></blockquote><p></p>
[QUOTE="Kaldaen, post: 4303422, member: 69206"] I disagree. I don't think Prime Shot is useful enough to Archery Rangers to be their "unique class feature." It requires that you be [I]closer[/I] to your target than any of your allies, which likely won't be the case after the first round or so. For a true archer, who hangs back and deals artillery damage while the defenders jump into the fray, this ability will be useless for most of the encounter. A better ability would be a +1 bonus to ranged attacks with any weapon with which the Ranger is proficient. This way, Archery-focused Rangers are getting an overall +3 on attacks with bows and crossbows, demonstrating that they can fire their favored weapons with greater accuracy than a Fighter or a Rogue. [/QUOTE]
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Ranger & TWF vs. Archery Powers
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