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*Pathfinder & Starfinder
Ranger & TWF vs. Archery Powers
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<blockquote data-quote="Otterscrubber" data-source="post: 4305647" data-attributes="member: 4588"><p>Honestly, lets look at the benefits vs the play style of the two options. If you are an archer ranger I don't see why improved TWF is such a big benefit unless you are an archery ranger with a higher Str than Dex, this is highly unlikely in most builds I tihnk. All improved TWF does is simulate the damage you already do with a bow with melee weapons by letting you make two damage rolls of the same type. I don't see this as a "Huge" benefit by any stretch of the imagination as there are very few situations where an archery ranger can't just shift back and take his 2 d10 shots. The only situations where they can't shift out of, they will have to take an OA to get to a spot where they can use their bow, or just take an OA for using a ranged weapon in melee, and that is when the Defensive Mobility comes in. </p><p></p><p>TWF Rangers face a different combat situation all together though. Improved TWF simply gives them a viable option to using their bow, without this feat it would be better to use a bow in virtually all cases. This "huge" benefit merely gives them +1 damage in general to their off-hand weapon. And now they are in melee, with lower AC, fewer healing surges and less HP than most of their defender teammates. Yet they are more likely to attract the aggro of monsters who aren't marked, or even some who are, because they do such solid damage. So they get some toughness to even things out. And how much is prime shot helping here? Not much generally I would say. </p><p></p><p>If your Str<Dex then improved TWF is of very limited use if you ask me. Sure you can make attacks in melee without causing OA, but its using a less accurate attack method which is not a winning strat for a striker. The fact that a archer ranger can stay at range and effectively do his/he thing, using cover and terrain to get CA, to me outweighs Toughness, or at least equals its effectiveness. Once again, it looks unbalanced on paper but works well in play.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 4305647, member: 4588"] Honestly, lets look at the benefits vs the play style of the two options. If you are an archer ranger I don't see why improved TWF is such a big benefit unless you are an archery ranger with a higher Str than Dex, this is highly unlikely in most builds I tihnk. All improved TWF does is simulate the damage you already do with a bow with melee weapons by letting you make two damage rolls of the same type. I don't see this as a "Huge" benefit by any stretch of the imagination as there are very few situations where an archery ranger can't just shift back and take his 2 d10 shots. The only situations where they can't shift out of, they will have to take an OA to get to a spot where they can use their bow, or just take an OA for using a ranged weapon in melee, and that is when the Defensive Mobility comes in. TWF Rangers face a different combat situation all together though. Improved TWF simply gives them a viable option to using their bow, without this feat it would be better to use a bow in virtually all cases. This "huge" benefit merely gives them +1 damage in general to their off-hand weapon. And now they are in melee, with lower AC, fewer healing surges and less HP than most of their defender teammates. Yet they are more likely to attract the aggro of monsters who aren't marked, or even some who are, because they do such solid damage. So they get some toughness to even things out. And how much is prime shot helping here? Not much generally I would say. If your Str<Dex then improved TWF is of very limited use if you ask me. Sure you can make attacks in melee without causing OA, but its using a less accurate attack method which is not a winning strat for a striker. The fact that a archer ranger can stay at range and effectively do his/he thing, using cover and terrain to get CA, to me outweighs Toughness, or at least equals its effectiveness. Once again, it looks unbalanced on paper but works well in play. [/QUOTE]
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