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General Tabletop Discussion
*Pathfinder & Starfinder
Ranger & TWF vs. Archery Powers
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<blockquote data-quote="thedangerranger" data-source="post: 4306696" data-attributes="member: 9182"><p>I don't know.</p><p>I feel like the archer rangers got left behind on several of the party dynamics issues.</p><p>In 4e it seems like your to hit is Ability + .5*Level + Magic + Proficiency + Combat Advantage + Party Buff.</p><p></p><p>I think the archer ranger suffers a bit in the last two categories.</p><p>You don't qualify to flank (probably the most common way to get combat advantage), so in my playing the archer has had a heck of a time squeezing those two points out.</p><p></p><p>If you're playing sniper style, you likely won't be in range to get any buffs from your warlord or cleric. You also won't qualify for prime shot. (dumbest archer ability ever... What archer is going to want to be in the front?)</p><p></p><p>You tally all the lost hit bonuses from these things and suddenly your striker isn't looking so hot on the damage front because he's whiffing all the time.</p><p></p><p>This is just my experience playing an archer ranger so far. Maybe things even out at higher levels. </p><p>When you look at the TWF ranger, who gets 95% of the bang for the buck out of the ranger powers, has feats that actually improve the weapon over the levels (more than making up for d6/d8 vs d10 differences [if you even have to worry about them]), and can regularly benefit from a flank and warlord/cleric buffs: I think it's a no-brainer. The TWF ranger seems mechanically superior.</p><p></p><p>I still play the archer because that's what I want to play. That doesn't mean I don't wish for an epic-tier archery feat, or a bigger range on the party buff abilities...</p></blockquote><p></p>
[QUOTE="thedangerranger, post: 4306696, member: 9182"] I don't know. I feel like the archer rangers got left behind on several of the party dynamics issues. In 4e it seems like your to hit is Ability + .5*Level + Magic + Proficiency + Combat Advantage + Party Buff. I think the archer ranger suffers a bit in the last two categories. You don't qualify to flank (probably the most common way to get combat advantage), so in my playing the archer has had a heck of a time squeezing those two points out. If you're playing sniper style, you likely won't be in range to get any buffs from your warlord or cleric. You also won't qualify for prime shot. (dumbest archer ability ever... What archer is going to want to be in the front?) You tally all the lost hit bonuses from these things and suddenly your striker isn't looking so hot on the damage front because he's whiffing all the time. This is just my experience playing an archer ranger so far. Maybe things even out at higher levels. When you look at the TWF ranger, who gets 95% of the bang for the buck out of the ranger powers, has feats that actually improve the weapon over the levels (more than making up for d6/d8 vs d10 differences [if you even have to worry about them]), and can regularly benefit from a flank and warlord/cleric buffs: I think it's a no-brainer. The TWF ranger seems mechanically superior. I still play the archer because that's what I want to play. That doesn't mean I don't wish for an epic-tier archery feat, or a bigger range on the party buff abilities... [/QUOTE]
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