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General Tabletop Discussion
*Pathfinder & Starfinder
Ranger Variant and Unarmed fighting feats
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<blockquote data-quote="Savevsdeath" data-source="post: 4635068" data-attributes="member: 73230"><p>Interesting thoughts from everyone. Now that i've gotten some initial feedback, let me share my reasons for some of the design decisions:</p><p> </p><p>First off, i realized that in order to make unarmed combat viable as a ranger fighting style, it needed to stand up to established patterns the class as a whole has while still playing a little differently in some ways and not requiring new powers. </p><p> </p><p>Particularly, it had to keep up a steady level of DPR, comparable to TWF and Archer rangers, and do it without having to wear anything heavier than cloth. I also needed to make sure the class feature compared favorably to the other three currently available, which was why i gave it high crit, though people seem to be in agreement that high crit is too much for unarmed strikes, and just letting unarmed strikes mirror magical weapon advancement as the character levels is unpopular, so im probably going to remove high crit and increase the die size to a d8. </p><p> </p><p>I didn't want to have to invent a whole new class of item just so a brawler could have magic weapons; part of the idea is that you don't need weapons and armor. The +3 AC bonus is enough to keep a cloth-wearing brawler on par with other Rangers defensively, so that part i have pretty much set in stone unless someone else has spotted a potential problem there. </p><p> </p><p>Anyone else have solutions for the magical enhancement problem, other than creating new magic items just for that purpose? Or will i just end up designing some items for the Arms and Hands slots that add special effects like flaming, frost, etc. to unarmed attacks anyway?</p></blockquote><p></p>
[QUOTE="Savevsdeath, post: 4635068, member: 73230"] Interesting thoughts from everyone. Now that i've gotten some initial feedback, let me share my reasons for some of the design decisions: First off, i realized that in order to make unarmed combat viable as a ranger fighting style, it needed to stand up to established patterns the class as a whole has while still playing a little differently in some ways and not requiring new powers. Particularly, it had to keep up a steady level of DPR, comparable to TWF and Archer rangers, and do it without having to wear anything heavier than cloth. I also needed to make sure the class feature compared favorably to the other three currently available, which was why i gave it high crit, though people seem to be in agreement that high crit is too much for unarmed strikes, and just letting unarmed strikes mirror magical weapon advancement as the character levels is unpopular, so im probably going to remove high crit and increase the die size to a d8. I didn't want to have to invent a whole new class of item just so a brawler could have magic weapons; part of the idea is that you don't need weapons and armor. The +3 AC bonus is enough to keep a cloth-wearing brawler on par with other Rangers defensively, so that part i have pretty much set in stone unless someone else has spotted a potential problem there. Anyone else have solutions for the magical enhancement problem, other than creating new magic items just for that purpose? Or will i just end up designing some items for the Arms and Hands slots that add special effects like flaming, frost, etc. to unarmed attacks anyway? [/QUOTE]
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Ranger Variant and Unarmed fighting feats
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