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Ranger variant Ninjas
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<blockquote data-quote="Plane Sailing" data-source="post: 1929668" data-attributes="member: 114"><p>This was my feeling in 3.0, but the 3.5 changes made all the difference IMO.</p><p>"Can't wait to get the fighting style at 2nd"</p><p>"Can't wait to get the next favoured enemy. We've been facing a lot of xyz and we know that we are going to have a big push into their kingdom. I'll get +4 favoured enemy against them"</p><p>"I'm so glad that I've got all those spot and listen ranks, I'm one of the few guys who never gets surprised"</p><p></p><p></p><p>I have an elf ranger at present whose favoured enemies are Magical Beasts +2, Humans +4 and at next level will be Evil Outsiders +4 too. The new favoured enemy scheme gives a meaningful bonus to damage and it can grow organically with the campaign (assuming the DM isn't actually out to screw you over and has some logic in the campaign it doesn't require collusion with him - it just becomes apparent from the way the campaign develops what the kind of challenges are that you are fighting (in most cases at least, I'd wager))</p><p></p><p>Plus two good saves, plus evasion, plus camoflage, plus hide in plain sight, other stuff Thanee mentioned...</p><p></p><p>People consider taking ranger all the way now in my group, in 3.0 they didn't. It has some pizazz at last!</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1929668, member: 114"] This was my feeling in 3.0, but the 3.5 changes made all the difference IMO. "Can't wait to get the fighting style at 2nd" "Can't wait to get the next favoured enemy. We've been facing a lot of xyz and we know that we are going to have a big push into their kingdom. I'll get +4 favoured enemy against them" "I'm so glad that I've got all those spot and listen ranks, I'm one of the few guys who never gets surprised" I have an elf ranger at present whose favoured enemies are Magical Beasts +2, Humans +4 and at next level will be Evil Outsiders +4 too. The new favoured enemy scheme gives a meaningful bonus to damage and it can grow organically with the campaign (assuming the DM isn't actually out to screw you over and has some logic in the campaign it doesn't require collusion with him - it just becomes apparent from the way the campaign develops what the kind of challenges are that you are fighting (in most cases at least, I'd wager)) Plus two good saves, plus evasion, plus camoflage, plus hide in plain sight, other stuff Thanee mentioned... People consider taking ranger all the way now in my group, in 3.0 they didn't. It has some pizazz at last! [/QUOTE]
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