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Ranger Variant (updated)
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<blockquote data-quote="drowdude" data-source="post: 73025" data-attributes="member: 890"><p>I retained this aspect. I feel the bonus should be applied more liberally to all skills that the FE bonus could conceivably affect.</p><p></p><p></p><p></p><p>I removed these bonuses. I agree completely in regards to the init bonus. That was mainly just an afterthought idea I was tossing around.</p><p>However I was somewhat reluctant to remove the save bonus. It makes alot of sense IMO, but I can see where it could make the FE ability "too good" in several instances.</p><p></p><p></p><p></p><p>Scratched.</p><p></p><p> </p><p></p><p>The Survivor path addresses this I think.</p><p></p><p> </p><p> </p><p>I ended up playing with the progression some, let me know what you think of it.</p><p></p><p>One problem of note I have with yours (and I think Monte's had a similar problem) is that you have rangers gaining 4th level spells at 13th level. This doesnt feel right to me since their caster level is only 6th at that point and no other spell-casting class gains 4th level spells earlier than 7th.</p><p></p><p> </p><p></p><p>I am in the process of reworking the ranger's spell list from scratch using all the resources I have available. As soon as it is done I will post it up.</p><p></p><p></p><p>I also seperated skill mastery from the way of the land ability and simply give that to rangers at 13th level. As well as adding Knowledge (favored enemy) to the class skill list in lieu of (Geograpy).</p></blockquote><p></p>
[QUOTE="drowdude, post: 73025, member: 890"] I retained this aspect. I feel the bonus should be applied more liberally to all skills that the FE bonus could conceivably affect. I removed these bonuses. I agree completely in regards to the init bonus. That was mainly just an afterthought idea I was tossing around. However I was somewhat reluctant to remove the save bonus. It makes alot of sense IMO, but I can see where it could make the FE ability "too good" in several instances. Scratched. The Survivor path addresses this I think. I ended up playing with the progression some, let me know what you think of it. One problem of note I have with yours (and I think Monte's had a similar problem) is that you have rangers gaining 4th level spells at 13th level. This doesnt feel right to me since their caster level is only 6th at that point and no other spell-casting class gains 4th level spells earlier than 7th. I am in the process of reworking the ranger's spell list from scratch using all the resources I have available. As soon as it is done I will post it up. I also seperated skill mastery from the way of the land ability and simply give that to rangers at 13th level. As well as adding Knowledge (favored enemy) to the class skill list in lieu of (Geograpy). [/QUOTE]
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