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*Dungeons & Dragons
Ranger Variant (updated)
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<blockquote data-quote="Dr. Zoom" data-source="post: 73817" data-attributes="member: 409"><p>Fair enough. I might grant a +2 synergy bonus to a ranger crafting a trap for a bear if animals was one of his favored enemies. I doubt I would add the favored enemy bonus, though. The same might go for Heal and others skills, but I would go on a case by case basis for these. I would not include Hide and Move Silently in this because I am using MotW Defensive Favored Enemy variant, which swaps these with Bluff and Sense Motive.</p><p></p><p></p><p></p><p>Exactly. Like I said, the ranger has the luxury of knowing his favored enemy. He can use this knowledge more than others to prepare him (and others) for any confrontation with them. If my ranger was a vampire hunter, I would certainly spend a feat on Iron Will (for the charm) or Dodge (watch those touch attacks).</p><p></p><p>Regarding tracking druids or those under a pass without trace spell or effect, I said I did not think this was a good idea. But did you notice the Traceless Track supernatural ability of the Bloodhound in MotW? It allows just this, albeit you track them with a -10 circumstance penalty. I may have to scratch that ability from Bloodhounds if I put them in my campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>I wonder where you got that pattern? I understand what you are doing when you give access to 2nd level spells to rangers at 6th level. But to give him 2nd level spells at 6th level is too soon, IMO. At least make it 7th level, where the ranger caster level is still 3. Then level 10 for 3rd level spells and 14 for 4th so the caster level can be 7th.</p><p></p><p></p><p></p><p>Good point. I never thought of that. Not sure I think that matters because the ranger is still 13th level, but that is probably why it is given at 14th level in the core class. I will have to think about this one. By the way, I also give this spell progression to paladins.</p><p></p><p></p><p></p><p>I would like to see that.</p></blockquote><p></p>
[QUOTE="Dr. Zoom, post: 73817, member: 409"] Fair enough. I might grant a +2 synergy bonus to a ranger crafting a trap for a bear if animals was one of his favored enemies. I doubt I would add the favored enemy bonus, though. The same might go for Heal and others skills, but I would go on a case by case basis for these. I would not include Hide and Move Silently in this because I am using MotW Defensive Favored Enemy variant, which swaps these with Bluff and Sense Motive. Exactly. Like I said, the ranger has the luxury of knowing his favored enemy. He can use this knowledge more than others to prepare him (and others) for any confrontation with them. If my ranger was a vampire hunter, I would certainly spend a feat on Iron Will (for the charm) or Dodge (watch those touch attacks). Regarding tracking druids or those under a pass without trace spell or effect, I said I did not think this was a good idea. But did you notice the Traceless Track supernatural ability of the Bloodhound in MotW? It allows just this, albeit you track them with a -10 circumstance penalty. I may have to scratch that ability from Bloodhounds if I put them in my campaign. :D I wonder where you got that pattern? I understand what you are doing when you give access to 2nd level spells to rangers at 6th level. But to give him 2nd level spells at 6th level is too soon, IMO. At least make it 7th level, where the ranger caster level is still 3. Then level 10 for 3rd level spells and 14 for 4th so the caster level can be 7th. Good point. I never thought of that. Not sure I think that matters because the ranger is still 13th level, but that is probably why it is given at 14th level in the core class. I will have to think about this one. By the way, I also give this spell progression to paladins. I would like to see that. [/QUOTE]
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