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Ranger variant we use (Revised)
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<blockquote data-quote="Rschneider78" data-source="post: 446708" data-attributes="member: 5235"><p><em>Ths post has been edited per suggestions</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>This is the ranger variant that my group of gamers is going to start playtesting. It focuses on giving more options and letting the ranger shine.</p><p></p><p>Game Rule Information</p><p></p><p>Abilities:Same as PHB</p><p>Alignment:Same as PHB</p><p>Hit Die:Same as PHB</p><p>Class Skills:Same as PHB</p><p>Skill points: Same as PHB</p><p>Spells per day: Same as PHB</p><p>Saving throws: Same as PHB</p><p>Favored Enemy: Same as PHB</p><p>Weapons and armor: Same as PHB, (bonus feats have been removed and replaced with Virtual Feats)</p><p></p><p>Class Features </p><p></p><p>FAVORED TERRAIN: <strong>At 1st level, a ranger may select a type of terrain (forests, jungle, deserts, plains, etc.) as a favored terrain. Due to his extensive knowledge of survival in this terrain the ranger gains a +1 bonus to Heal, Hide, Intuit Direction, Knowledge (nature), Listen, Move Silently, Search, Spot, and Wilderness lore rolls while within this terrain.</strong> </p><p></p><p><strong>At 5th level and at every five levels thereafter (10th, 15th, and 20th level), the ranger may select a new favored terrain, and the bonus associated with every previously selected favored terrain goes up by +1. For example, a 15th-level ranger will have four favored terrains, with bonuses of +4, +3, +2, and +1. This bonus stacks with Favored Enemy</strong> </p><p></p><p>Sample Ranger Favored Terrains</p><p>Plains</p><p>Hills</p><p>Forest </p><p>Desert</p><p>Mountains</p><p>Aquatic</p><p>Swamp</p><p>Jungle</p><p>Underdark</p><p></p><p>Since the favored enemy stacks with favored terain it really allows the ranger to be very usefull when dealing with the chosen favored enemy living in the favored terrain. (possible example: he knows how deal with the orcs that live in the forest because he will know what tactics they would use and such.) But this ability is not overpowering because only skills stack, an additional damage bonus isnt provided in the favored terrain</p><p></p><p><strong>Virtual Feats (replaces Ambidexterity & 2 Weapon Fighting at 1st level)</strong> </p><p></p><p><strong>When wearing light armor or no armor, a ranger can utilize virtual feats. At first and second level, and every four levels thereafter (1st, 2nd, 6th, 10th, 14th, and 18th), a ranger may chose one virtual feat. These feats must be drawn from the following lists.</strong> </p><p></p><p><strong>PHB: Ambidexterity, Dodge, (Mobility, Spring Attack), Expertise, Lightning Reflexes, Improved Initiative, Point Blank Shot, (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Two-Weapon Fighting*, (Improved Two-Weapon Fighting), Weapon Focus </strong> </p><p></p><p><strong>FRC: Twin Sword Style</strong></p><p></p><p><strong>Class Books: Greater Two-Weapon Fighting (MotW), Off-Hand Parry (SnF), Sharp-Shooting (SnF)</strong></p><p></p><p>Virtual feats allow more freedom in choosing what type of ranger you can be. You could choose to be a standard ranger utilizing the 2 weapon combat feats, a ranger who specializes in the bow. or even a agile ranger who knows how to use his environment to dodge in and out of combat.</p><p></p><p>The ranger has access to virtual feats that are directly connected to his ability to control his body (using two weapons, being agile, holding a bow steady) But of course he only has this type of control while wearing light armor or none at all. (thats why feats like ride by attack and mounted combat are not included)</p><p></p><p>I dont believe that the amount of feats given are in excess, esspecialy when the feats can only be used when certain armor is worn.</p><p></p><p>All in all i feel that the ranger is more on par in abilites and is not front loaded like the offical ranger. Taking more then just one level now has some relevance.</p><p></p><p>So thats the ranger we have just started play testing. Any feedback? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rschneider78, post: 446708, member: 5235"] [I]Ths post has been edited per suggestions[/I] :D This is the ranger variant that my group of gamers is going to start playtesting. It focuses on giving more options and letting the ranger shine. Game Rule Information Abilities:Same as PHB Alignment:Same as PHB Hit Die:Same as PHB Class Skills:Same as PHB Skill points: Same as PHB Spells per day: Same as PHB Saving throws: Same as PHB Favored Enemy: Same as PHB Weapons and armor: Same as PHB, (bonus feats have been removed and replaced with Virtual Feats) Class Features FAVORED TERRAIN: [B]At 1st level, a ranger may select a type of terrain (forests, jungle, deserts, plains, etc.) as a favored terrain. Due to his extensive knowledge of survival in this terrain the ranger gains a +1 bonus to Heal, Hide, Intuit Direction, Knowledge (nature), Listen, Move Silently, Search, Spot, and Wilderness lore rolls while within this terrain.[/B] [B]At 5th level and at every five levels thereafter (10th, 15th, and 20th level), the ranger may select a new favored terrain, and the bonus associated with every previously selected favored terrain goes up by +1. For example, a 15th-level ranger will have four favored terrains, with bonuses of +4, +3, +2, and +1. This bonus stacks with Favored Enemy[/B] Sample Ranger Favored Terrains Plains Hills Forest Desert Mountains Aquatic Swamp Jungle Underdark Since the favored enemy stacks with favored terain it really allows the ranger to be very usefull when dealing with the chosen favored enemy living in the favored terrain. (possible example: he knows how deal with the orcs that live in the forest because he will know what tactics they would use and such.) But this ability is not overpowering because only skills stack, an additional damage bonus isnt provided in the favored terrain [B]Virtual Feats (replaces Ambidexterity & 2 Weapon Fighting at 1st level)[/B] [B]When wearing light armor or no armor, a ranger can utilize virtual feats. At first and second level, and every four levels thereafter (1st, 2nd, 6th, 10th, 14th, and 18th), a ranger may chose one virtual feat. These feats must be drawn from the following lists.[/B] [B]PHB: Ambidexterity, Dodge, (Mobility, Spring Attack), Expertise, Lightning Reflexes, Improved Initiative, Point Blank Shot, (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Two-Weapon Fighting*, (Improved Two-Weapon Fighting), Weapon Focus [/B] [B]FRC: Twin Sword Style[/B] [B]Class Books: Greater Two-Weapon Fighting (MotW), Off-Hand Parry (SnF), Sharp-Shooting (SnF)[/B] Virtual feats allow more freedom in choosing what type of ranger you can be. You could choose to be a standard ranger utilizing the 2 weapon combat feats, a ranger who specializes in the bow. or even a agile ranger who knows how to use his environment to dodge in and out of combat. The ranger has access to virtual feats that are directly connected to his ability to control his body (using two weapons, being agile, holding a bow steady) But of course he only has this type of control while wearing light armor or none at all. (thats why feats like ride by attack and mounted combat are not included) I dont believe that the amount of feats given are in excess, esspecialy when the feats can only be used when certain armor is worn. All in all i feel that the ranger is more on par in abilites and is not front loaded like the offical ranger. Taking more then just one level now has some relevance. So thats the ranger we have just started play testing. Any feedback? :D ;) [/QUOTE]
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