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*Pathfinder & Starfinder
Ranger > Warlock
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<blockquote data-quote="DSRilk" data-source="post: 4262709" data-attributes="member: 35212"><p>The idea of the ranger being better than the warlock is absurd. Yes, there's one level 9 daily that does about the same damage as a 'lock daily, except that it can hit twice. So yes, there's a chance that a ranger can do twice as much damage as a warlock when using one daily. There are probably other powers of the ranger that do more damage than the warlock. But the idea that you can totally ignore the value of "cookies" and utility powers is, to me, absurd. Just through level 10, a ranger has attacks that allow him or his target to shift. There's one that can weaken a target. Basically, he gets some "move around a bit" powers. There's not much else in terms of utility (barring one re-roll skill check utility). Compare that to a level 10 warlock who has the ability to choose powers for which the ranger has no comparison that can allow:</p><p></p><p>spider climb</p><p>skill bonuses</p><p>in-combat teleportation</p><p>invisibility for the whole party for a round</p><p>force an enemy to re-roll one or more saves</p><p>reduce damage from an attack to 0</p><p>gain temporary hit points</p><p>make himself insubstantial and flying for 5 minutes</p><p>transport a message 100 miles</p><p>short range teleport without line of sight</p><p></p><p>I'd pass up one (or even 3) rounds of potential double damage for a couple of the powers listed above. And that's just at level 1 - 10.</p></blockquote><p></p>
[QUOTE="DSRilk, post: 4262709, member: 35212"] The idea of the ranger being better than the warlock is absurd. Yes, there's one level 9 daily that does about the same damage as a 'lock daily, except that it can hit twice. So yes, there's a chance that a ranger can do twice as much damage as a warlock when using one daily. There are probably other powers of the ranger that do more damage than the warlock. But the idea that you can totally ignore the value of "cookies" and utility powers is, to me, absurd. Just through level 10, a ranger has attacks that allow him or his target to shift. There's one that can weaken a target. Basically, he gets some "move around a bit" powers. There's not much else in terms of utility (barring one re-roll skill check utility). Compare that to a level 10 warlock who has the ability to choose powers for which the ranger has no comparison that can allow: spider climb skill bonuses in-combat teleportation invisibility for the whole party for a round force an enemy to re-roll one or more saves reduce damage from an attack to 0 gain temporary hit points make himself insubstantial and flying for 5 minutes transport a message 100 miles short range teleport without line of sight I'd pass up one (or even 3) rounds of potential double damage for a couple of the powers listed above. And that's just at level 1 - 10. [/QUOTE]
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