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Ranger: What needs fixing?
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<blockquote data-quote="bardolph" data-source="post: 36415" data-attributes="member: 2304"><p>I disagree that Rangers are more front-loaded than other classes.</p><p></p><p>Examples:</p><p></p><ul> <li data-xf-list-type="ul">Bard: Bardic Knowledge, Bardic Music, Spontaneous Spellcasting, +2 on two saves.</li> <li data-xf-list-type="ul">Wizard: the entire 0-level spell list, four 1st-level spells known, Scribe Scroll, Summon Familiar</li> <li data-xf-list-type="ul">Monk: +2 on three saves, Wisdom/AC, Stunning Attack, Unarmed Combat, Evasion</li> <li data-xf-list-type="ul">Cleric: Turn/Rebuke Undead, Two Domain Abilities, Heavy Armor Proficiency, Domain bonus spells, access to the complete list of 0 and 1st-level spells, +2 on two saves.</li> <li data-xf-list-type="ul">Paladin: Heavy Armor Proficiency, Detect Evil, Smite Evil, Divine Grace, Divine Health, Lay on Hands.</li> <li data-xf-list-type="ul">Rogue: Sneak Attack, Find Traps, 32 skill points.</li> </ul><p></p><p>Spellcasting classes are even more front-loaded than they appear, since generally the difference between being ABLE to cast spells and NOT being able to cast spells is quite large (in my opinion). Example: <em>detect magic</em> and <em>light</em> (0-level spells) are not exactly spectacular, but <em>being able to do it</em> makes a world of difference in any campaign.</p><p></p><p>Rangers get plenty of "backloading" from their spellcasting and favored enemy bonuses.</p><p></p><p>"Virtual" Two-Weapon Fighting (and Ambidexterity) are not game-breakers. The TWF style is only useful in certain situations, and even then, it does not impact the game in any large way. Rangers can focus on other fighting styles without taking a monumental loss. You want archery? Take archery feats. Want to use a greatsword? Go ahead.</p><p></p><p>Think of the virtual combat feats as "throwaway feats" which sometimes come in handy, like Bardic Knowledge, or even Wizard Familiars (not all wizards summon a familiar, you know, and they aren't screaming for "compensation feats")</p></blockquote><p></p>
[QUOTE="bardolph, post: 36415, member: 2304"] I disagree that Rangers are more front-loaded than other classes. Examples: [list] [*]Bard: Bardic Knowledge, Bardic Music, Spontaneous Spellcasting, +2 on two saves. [*]Wizard: the entire 0-level spell list, four 1st-level spells known, Scribe Scroll, Summon Familiar [*]Monk: +2 on three saves, Wisdom/AC, Stunning Attack, Unarmed Combat, Evasion [*]Cleric: Turn/Rebuke Undead, Two Domain Abilities, Heavy Armor Proficiency, Domain bonus spells, access to the complete list of 0 and 1st-level spells, +2 on two saves. [*]Paladin: Heavy Armor Proficiency, Detect Evil, Smite Evil, Divine Grace, Divine Health, Lay on Hands. [*]Rogue: Sneak Attack, Find Traps, 32 skill points. [/list] Spellcasting classes are even more front-loaded than they appear, since generally the difference between being ABLE to cast spells and NOT being able to cast spells is quite large (in my opinion). Example: [i]detect magic[/i] and [i]light[/i] (0-level spells) are not exactly spectacular, but [i]being able to do it[/i] makes a world of difference in any campaign. Rangers get plenty of "backloading" from their spellcasting and favored enemy bonuses. "Virtual" Two-Weapon Fighting (and Ambidexterity) are not game-breakers. The TWF style is only useful in certain situations, and even then, it does not impact the game in any large way. Rangers can focus on other fighting styles without taking a monumental loss. You want archery? Take archery feats. Want to use a greatsword? Go ahead. Think of the virtual combat feats as "throwaway feats" which sometimes come in handy, like Bardic Knowledge, or even Wizard Familiars (not all wizards summon a familiar, you know, and they aren't screaming for "compensation feats") [/QUOTE]
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