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Ranger, Why Do You Guard the Frontier?
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<blockquote data-quote="Charles Dunwoody" data-source="post: 7950866" data-attributes="member: 17927"><p>While I disagree with quite a bit of your critique, I'll help you out with a solution anyway (Aragorn is the inspiration for forgotten nobilty and none of the dozens of players I've GMed for act the way you're describing in your conclusion). I'll bring the postitives up to 11. You can ignore the other 9 you see as negative and just roll a d12 for the positive vibes or take a chance and roll a 20 hoping for only positive backgrounds. Here you go:</p><p></p><p>13. Loves animals and wants to keep the animal population healthy.</p><p></p><p>14. Family lives in tree houses throughout woods and so do you.</p><p></p><p>15. Studying trees and learning every leaf.</p><p></p><p>16. Prospecting for gold and watching out for other miners.</p><p></p><p>17. King’s guardian of the wilds protecting it from poachers.</p><p></p><p>18. Guide through trackless lands who informs his charges of everything about nature they see. He might backpack it, go by horse, or run a boat.</p><p></p><p>19. Historian traveling the wilds to find ancient historical sites to study.</p><p></p><p>20. Friend of druids and loves the wilds like they do.</p><p></p><p>bonus 12: pick two you like out of the 11</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7950866, member: 17927"] While I disagree with quite a bit of your critique, I'll help you out with a solution anyway (Aragorn is the inspiration for forgotten nobilty and none of the dozens of players I've GMed for act the way you're describing in your conclusion). I'll bring the postitives up to 11. You can ignore the other 9 you see as negative and just roll a d12 for the positive vibes or take a chance and roll a 20 hoping for only positive backgrounds. Here you go: 13. Loves animals and wants to keep the animal population healthy. 14. Family lives in tree houses throughout woods and so do you. 15. Studying trees and learning every leaf. 16. Prospecting for gold and watching out for other miners. 17. King’s guardian of the wilds protecting it from poachers. 18. Guide through trackless lands who informs his charges of everything about nature they see. He might backpack it, go by horse, or run a boat. 19. Historian traveling the wilds to find ancient historical sites to study. 20. Friend of druids and loves the wilds like they do. bonus 12: pick two you like out of the 11 [/QUOTE]
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