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<blockquote data-quote="Gladius Legis" data-source="post: 6355900" data-attributes="member: 68748"><p>First things first: Hunter's Mark is definitely the first spell ANY Ranger should learn. That'll keep you from falling terribly far behind DPR-wise.</p><p></p><p>As for the Hunter features:</p><p></p><ul> <li data-xf-list-type="ul">Giant Killer is probably the best choice overall, and good as is. An extra attack is always good (moreso with Hunter's Mark), and a lot of the high-CR enemies are Large or larger. Basically they eat your attack if they stand next to you and attack you, or they try to move away and you get an OA.</li> <li data-xf-list-type="ul">Colossus Slayer probably needs a boost either to 2d8, or perhaps just let it apply to all attacks you make a la Paladin's Improved Divine Smite.</li> <li data-xf-list-type="ul">Hordebreaker's distance should probably be increased to 10 feet. That'll give it some more utility ... or at least as much utility as a suboptimal attack strategy will allow.</li> <li data-xf-list-type="ul">Said suboptimal attack strategy is also kind of a problem with Multiattack in general. I mean, yeah, I see they were trying to give the Ranger a minor AoE he could do at-will, but the damage for that is just pitiful.</li> </ul><p></p><p>The Ranger is lacking in burst damage, more than anything. Even Swift Quiver doesn't help a ton in that department, it just brings your DPR barely above that of just a Fighter with 4 attacks (plus it's concentration and thus won't stack with Hunter's Mark).</p><p></p><p>I will say, however, that 5e's Ranger is easily the most evocative flavor-wise. A shame its combat effectiveness doesn't quite match.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 6355900, member: 68748"] First things first: Hunter's Mark is definitely the first spell ANY Ranger should learn. That'll keep you from falling terribly far behind DPR-wise. As for the Hunter features: [LIST] [*]Giant Killer is probably the best choice overall, and good as is. An extra attack is always good (moreso with Hunter's Mark), and a lot of the high-CR enemies are Large or larger. Basically they eat your attack if they stand next to you and attack you, or they try to move away and you get an OA. [*]Colossus Slayer probably needs a boost either to 2d8, or perhaps just let it apply to all attacks you make a la Paladin's Improved Divine Smite. [*]Hordebreaker's distance should probably be increased to 10 feet. That'll give it some more utility ... or at least as much utility as a suboptimal attack strategy will allow. [*]Said suboptimal attack strategy is also kind of a problem with Multiattack in general. I mean, yeah, I see they were trying to give the Ranger a minor AoE he could do at-will, but the damage for that is just pitiful. [/LIST] The Ranger is lacking in burst damage, more than anything. Even Swift Quiver doesn't help a ton in that department, it just brings your DPR barely above that of just a Fighter with 4 attacks (plus it's concentration and thus won't stack with Hunter's Mark). I will say, however, that 5e's Ranger is easily the most evocative flavor-wise. A shame its combat effectiveness doesn't quite match. [/QUOTE]
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