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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6371921" data-attributes="member: 5868"><p>Ranger has been my favorite class for all of D&D, but the mechanics haven't always lived up to the concept. I loved the 1E ranger; hated the 2E and 3E rangers; came back to like the 3.5E and 4E (Beastmaster particularly) rangers. The 5E ranger I give a B-.</p><p></p><p>I do wish the fighting styles had a bit more flavor; the class overall seems to skew toward TWF as the best return on investment for the class as a whole and I'd like to see other styles be equivalent choices.</p><p></p><p>The Beastmaster seems a bit underwhelming, but I can see how it balances out in the action economy and provides a number of options in play. The Pack Tactics feature of the wolf seems to be handy for cooperative combat especially at 5th level and beyond.</p><p></p><p>The Hunter seems OK for making a specialized character ... a Hunter Dragon or Giant Slayer I can see as being quite fun.</p><p></p><p>And while spellcasting has long been part of the ranger class, I've always liked the concept of a nonmagical ranger. This ranger seems to need some of the boosts from spells, which gets me thinking: do you think a non-magical ranger variant that got both the Hunter and Beastmaster archtypes in return for sacrificing spellcasting be a reasonable class design?</p><p></p><p>[I do expect variant rangers to pop up in expansions; they seem to be popular.]</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6371921, member: 5868"] Ranger has been my favorite class for all of D&D, but the mechanics haven't always lived up to the concept. I loved the 1E ranger; hated the 2E and 3E rangers; came back to like the 3.5E and 4E (Beastmaster particularly) rangers. The 5E ranger I give a B-. I do wish the fighting styles had a bit more flavor; the class overall seems to skew toward TWF as the best return on investment for the class as a whole and I'd like to see other styles be equivalent choices. The Beastmaster seems a bit underwhelming, but I can see how it balances out in the action economy and provides a number of options in play. The Pack Tactics feature of the wolf seems to be handy for cooperative combat especially at 5th level and beyond. The Hunter seems OK for making a specialized character ... a Hunter Dragon or Giant Slayer I can see as being quite fun. And while spellcasting has long been part of the ranger class, I've always liked the concept of a nonmagical ranger. This ranger seems to need some of the boosts from spells, which gets me thinking: do you think a non-magical ranger variant that got both the Hunter and Beastmaster archtypes in return for sacrificing spellcasting be a reasonable class design? [I do expect variant rangers to pop up in expansions; they seem to be popular.] [/QUOTE]
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